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Xiaoxiang Sects and Beast Tides

Found a sect, build a Scripture Pagoda, besiege rivals and take vassals, explore secret realms and tame demon beasts. Addon for Xiaoxiang Cultivation.
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Xiaoxiang Sects Expanded 1.0.4

File namexiaoxiang_sects-1.0.102 70.jar
Uploader
AnimeOGAnimeOG
Uploaded
Oct 23, 2026
Downloads
96
Size
1.7 MB
Mod Loaders
Forge
File ID
9297021
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xiaoxiang-sects-and-beast-tides-1744271:9297021")

Learn more about Curse Maven

What's new

Xiaoxiang Sects Expanded: 1.0.98 – 1.0.102

1.0.102: Flight, great arts, array bombardment

  • Great divine arts: beasts learn Heaven-Piercing Cone at Nascent Soul, Sky-Splitting Sword Aura at Soul Formation and Star Fall at Void Refining. Rare beasts and bosses learn each one a realm early.
  • Divine might: +20% spell damage for every realm above Golden Core, and faster casting at higher realms.
  • Flight: beasts of Nascent Soul and above (bosses from Golden Core) fly at their foes, hover overhead and dive in to strike. They land when the fight ends.
  • Array bombardment: tide beasts within 22 blocks fire their strongest ranged arts at the dome. They are the main mod's own projectiles, so the barrier drains qi by the main mod's rules. Raiders use the main mod's siege casting.
  • 🐛 Fix: defenders no longer end up on top of the array. Their stations and patrol points now use the real ground under the dome.
  • Defenders shoot back: they cast Flying Sword and their other combat arts at foes within 32 blocks, including from inside the array.

1.0.101: Status panel

  • Threateningly Mobs beasts show the main mod's own overhead panel: name, realm and stage, nature, Demon Beast, rank, qi bar, health bar and shield.
  • Client and server both need this version (network version 8).

1.0.100: Beasts built like the main mod's own

  • Zhenyuan stats are calculated with the main mod's own rules. A Golden Core beast gets +456 HP and +99 attack.
  • Body defense and qi shield: 30% to 95% of damage is soaked by realm, until their qi runs out.
  • Techniques and spells: the main mod's bloodline beast techniques plus its common beast spells.
  • Only ¼ of each melee blow counts against the array, so a single wave can't erase it.

1.0.99: All-out war on the array

  • Beasts go straight to the dome wall and hit it constantly. They ignore defenders behind the barrier.
  • Blood-burst beasts (marked by red spores) blow themselves up on the wall. Wounded attackers below 30% health do the same.

1.0.98: Sect life and defense

  • 🐛 Fix: recruits no longer follow you. They go to a free work post, or patrol the grounds if none is free.
  • No mob spawns on sect grounds.
  • Tides spawn outside the grounds. Once inside they wreck fragile blocks and steal stones from the treasury. Kill a looter to get its stones back. If you win, the damage is rebuilt.
  • Smart defenders: they fight weak foes alone and strong foes in groups, and fall back to heal below 30% health.
  • ⚔ Defense orders in the Sect Hall: Fight, Hold the line, or Retreat.

Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.

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