Xiaoxiang Sects Expanded 1.0.44
Curse Maven Snippet
What's new
Xiaoxiang Sects Expanded — Detailed Changelog (1.0.86 – 1.0.94)
Requires Xiaoxiang Cultivation World 0.2.106 or newer. Threateningly Mobs is needed for the beast features.
1.0.94 — Finding and using the jade tokens
What changed
- The four Sect Jade Tokens (Outer, Inner, Elder, Grand Elder) are now in the cultivation creative tab, so JEI shows them too.
- Blank tokens bind to their user. When a sect member uses an unbound jade token (from the creative tab or a chest), it becomes their token at the grade the sect gave them. Using it as Sect Master or Deputy opens the Token Pavilion instead. A player with no sect is told how to get one.
- New ⚑ Token Pavilion button on the ledger's Overview tab, under Rename/Disband.
- New commands:
/sectfellow tokensopens the Token Pavilion./sectfellow tokengives a member a fresh copy of their own token if it was lost.
How to use it
- Open your ledger (use the Sect Command Token) and click ⚑ Token Pavilion.
- Pick a player or NPC disciple and choose a grade.
- Online players get the token at once. Offline players can claim theirs from the Sect Hall (Receive your token) or with
/sectfellow token.
1.0.93 — Immortal realms and the Sect Domain
Immortal Ascension
The main mod lists every realm above Earth Immortal but doesn't allow breakthroughs into them yet. This version adds the addon's own ascension route.
- Where: open the G menu → ⛩ Ascension (Paths to Ascension). Immortals see an "Ascend to …" option.
- The route: Earth Immortal (or Loose Immortal) → Heavenly Immortal → Perfected → Mystic → Golden → Taiyi Golden → Daluo Golden Immortal. From there it splits:
- Saint path: Quasi-Saint → Saint → Dao Ancestor → Great Dao Saint
- Hunyuan path: Hunyuan Golden → Hunyuan Daluo → Hunyuan Wuji Daluo Golden Immortal → Great Dao Saint
- Cost per step (step 1 is Heavenly Immortal, step 10 is Great Dao Saint):
- Ascension Seals equal to the step number
- Beast Soul Orbs equal to the step number
- spirit stones equal to 4,000 × step²
- Immortal Resonance clears equal to (step + 1) ÷ 2, rounded down
- Loose Immortals pay 1.5× the seals, orbs and stones on their first step.
- Ascending sets your new realm, strikes harmless lightning around you, and announces it to the whole server.
Immortal Resonance gates
- A new kind of S-Rank secret realm. About 1 in 5 S-Rank gates resonate, and every S-Rank gate that opens within 256 blocks of an immortal does.
- Enemies inside are Mahayana, Tribulation Transcendence, and an Earth Immortal boss. Chests are guaranteed to be at least Epic quality.
- Everyone present when the gate is cleared gains 1 resonance, which counts toward ascension.
Bigger immortal sects and Inner Heavens
- An immortal master can recruit 6 more disciples for each immortal realm.
- The Inner Heaven keeps growing past Tribulation Transcendence, up to 241 blocks across at the highest realms.
Sect Domain (needs an immortal Sect Master)
- Where: Sect Hall → ✦ Sect Domain…
- Fold open the Sect Domain costs 20,000 spirit stones from the treasury. It creates a floating island in its own world, which grows as the master ascends.
- Only token holders (Outer grade or higher) can enter. Anyone else is sent back out. No mobs spawn there, and falling off the edge returns you to the centre.
- Enter / Return buttons on the same page. Returning puts you back exactly where you left.
Moving the sect (needs an immortal Sect Master)
- Move the sect into the Domain, or Move the sect to where I stand (somewhere in the normal world). Choose the button twice to confirm.
- What moves:
- The headquarters grounds: 65–129 blocks across depending on the master's realm, from 12 blocks below to 40 above the headquarters.
- Every block and container's contents.
- Your disciples, the guardian beast and members' beasts.
- Disciples' guard posts and beds.
- It's copied a slice at a time with progress messages, so the game doesn't freeze.
- At the old site, buildings stay but chests are emptied, so nothing is duplicated.
- After the move: bind your formations again at the new site. Let a move finish before closing the game; it doesn't resume after a restart.
1.0.92 — Beasts
Sect Guardian Beast
- How: sneak and right-click one of your tamed beasts → Appoint as Sect Guardian (Sect Master or Deputy only).
- Defending:
- It goes to the headquarters and guards everything within 24 blocks.
- It attacks monsters, beast tides, raiders, and anything attacking your people.
- Strength: it grows with sect prestige, up to double health and +60% attack at 200 prestige.
- Feeding: it's fed from the treasury each payday (twice its realm's daily wage), and gets healed and trained. Beast Keepers halve the cost. If it goes 3 days unfed, it returns to the wild.
- Death: if it falls, the Sect Hall offers Revive the guardian beast, which costs 30 times its daily wage and brings it back at the headquarters.
- Release from guardianship turns it back into your companion.
Beast Bond
- Opening it: sneak and right-click your beast, or use ♥ Bond & orders on the companion screen.
- How the bond grows:
- +2 for each feeding
- +1 for each kill your beast makes, or that you make with it nearby
- +1 for every 5 minutes you spend together
- Feeding and fighting give at most 12 per day.
| Bond | Points | Gift |
|---|---|---|
| Familiar | 10 | +10% attack |
| Trusted | 25 | +10% health |
| Bonded | 45 | Takes 1/5 of the damage meant for you (within 16 blocks) |
| Soul-linked | 70 | Regenerates while near you |
| Heart-bound | 100 | Once a day, survives a killing blow at 1/3 of its health |
Beast orders
- Follow me / Stay here.
- Guard this area: holds a 12-block area around where you stood and attacks every foe that enters.
- Hunt around me: follows you and attacks hostile creatures within 16 blocks.
- Attack what I'm looking at: close the screen and look at a target within 32 blocks.
- Go with a disciple: lends the beast to your nearest sect disciple within 16 blocks. It follows and defends them.
NPCs and beasts
- Beast Keeper, a new disciple duty: keepers halve the guardian's feed cost and train it each payday.
- Wandering Beast Tamers, a new roadside event: a cultivator travelling with a beast. Recruit the tamer and the beast becomes yours, still keeping by its tamer.
- Sieges: sects you besiege sometimes send out a Guardian Beast, which counts as a defender.
- Demonic invasions bring Demon Beasts that must be defeated along with the wave.
1.0.91 — Recruited disciples show their sect
- Recruited NPCs now show "Your Sect · Rank" on the main mod's NPC card, so you can see they've joined.
- Only the displayed sect name is set, not the main mod's sect ID, so the main mod doesn't run its own sect behaviour on them.
- Existing disciples update the next time their area loads.
1.0.90 — Fix
- Fixed "The sect ledger failed to open: String too big". All text the addon sends to your screen is now trimmed to fit, so no screen can fail this way.
1.0.89 — Sect Jade Tokens and the Token Pavilion
The token grades
| Token | Look | What it allows |
|---|---|---|
| Outer Disciple | bronze, 1 stud | Passes the sect's formations; Sect Hall: deposit stones and items, view the storehouse |
| Inner Disciple | white jade, 2 studs | Everything above, plus taking items from the storehouse and opening the Formation Hall |
| Elder | gold, 3 studs | Everything above, plus inviting players and issuing or revoking Outer and Inner tokens |
| Grand Elder | violet jade, 4 studs | Everything above, plus issuing Elder tokens, running production, and drawing 1/10 of the treasury once a day |
| Sect Command Token | master and deputy | Everything |
- Each token is bound to its holder. A token given to someone else does nothing.
- It follows the sect's decisions: it changes grade when you change theirs, and crumbles if revoked.
- NPC disciples don't carry an item. Their grade is kept in the sect's records.
- Before you set a grade, each member's token follows their rank. Servants start with no token.
1.0.88 — Lag and freeze fixes
- Near mortal cities: the cities' terrain is now worked out in the background. This was the biggest cause of freezes, at 7–16 seconds each.
- Loading land: spawners, beast tides, spirit veins, battlefields, tree clearing, camps and market stalls now only use land that has finished loading.
- Teleports: the jade slip, Royal Transit, sect atlas and sect gate escort now wait in the background for the destination to load.
- Note: JourneyMap teleports into unexplored land still freeze while that land generates; that's outside the addon.
1.0.87 — Formations and the Formation Hall
Binding a formation (Sect Master or Deputy, once per plate):
- Name the formation core plate in its own screen.
- Carry the main mod's Sect Pass Token linked to that plate.
- Sneak and use the Sect Command Token on the plate.
A sect can bind up to 8 plates.
**After
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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