Xiaoxiang Sects Expanded 1.0.43
Curse Maven Snippet
What's new
Xiaoxiang Sects Expanded — Changelog
1.0.85
Requires Xiaoxiang Cultivation World 0.2.106 or newer.
Fixes
- Dead disciples stayed on the sect roster and were still paid wages. When a disciple dies, the main mod leaves a corpse and a soul behind. The addon now counts that as a death.
- The disciple is taken off the roster and out of any garrison, and the death is noted in the sect's records.
- Any souls of dead disciples still in the world are cleared off the roster.
- The same fix applies to every addon feature that reacts to a death. These now count when a cultivator NPC dies:
- War scores against player sects and the main mod's NPC sects
- Kills during raids and sieges
- The wanted board and bounty hunters
- Demonic assassins and sect champions
- Demonic-path kills and disciple mastery from kills
- Thefts at the Scripture Pagoda
- Deaths of town residents
New
- Missing disciples: a disciple who hasn't been seen for 3 days is marked ✝ missing in the ledger and isn't paid. Disciples on missions or in garrisons don't count as missing.
- ✝ Clear button on the Disciples tab removes every missing disciple from the roster at once.
1.0.84
New: Deputy Sect Leader
- The Sect Master can appoint one fellow player as Deputy Sect Leader: open ⚑ Fellow Cultivators, pick the player, then choose Appoint Deputy Sect Leader.
- The deputy opens the full sect ledger with their token and can run the whole sect:
- Treasury, deposits and withdrawals, gate toll, finances
- Recruiting and commanding disciples: duties, ranks, wages, missions, posts, attacks, sparring, rewards
- Building, blueprints, work buildings, production and the Scripture Pagoda
- Alliances, offers, war, tribute, raids, sieges and vassals, with both player sects and the main mod's NPC sects
- Mission hall, bounties, tournaments, town garrisons, tribute and spirit vein passes
- Inviting, promoting (up to Grand Elder) and expelling players, and turning stipends on or off
- When the master is offline, the deputy gets the sect's alerts: raids, sieges, invasions, diplomacy and payday warnings.
- Only the Sect Master can disband the sect, hand over leadership, or appoint or remove the deputy.
Fixes
- Fellow players now pass the sect gate for free, count as part of the sect in raids and sieges, earn scripture merit, and are treated as friends by allied sects.
1.0.83
New: players can join player-made sects
- Invite: sneak and use the Sect Command Token on a player, or type
/sectfellow invite <name>. They click [Accept] or [Decline] in chat. The invitation lasts 3 minutes. - New members join as Outer Disciples and get a Sect Command Token if they don't have one.
- Sect Hall: members open it with the token or
/sectfellow hall. From there they can:- Deposit spirit stones, which counts toward their contribution
- Collect the daily stipend paid by rank and realm
- Open the shared storehouse
- See the member list
- Leave the sect
- ⚑ Fellow Cultivators button in the ledger lets the master:
- Promote and demote (Outer → Inner → Elder → Grand Elder)
- Expel members
- Turn stipends on or off
- Hand leadership to another player
- Elders and the Grand Elder can invite players too. The Grand Elder can manage Outer and Inner Disciples.
- A player can belong to only one sect at a time, including the main mod's sects. A sect can have up to 24 fellow players.
- Members share the storehouse, bounties, raids, spirit veins, threats and town protection, and hired disciples treat them as allies.
- New command:
/sectfellow invite | accept | decline | leave | hall
Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.
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