Xiaoxiang Sects Expanded 1.0.39
Curse Maven Snippet
What's new
Xiaoxiang Sects Expanded — 1.0.64
Secret realm fix (1.0.64)
- Gatekeepers and guardians can no longer fall into the void during a spar.
- Both fighters are held on the sparring stage every tick, and the guardian no longer tries to walk back to its post below the stage.
- Any keeper or guardian that drops toward the void, or takes void damage, is carried back to its post.
Game screens reworked (1.0.63)
- Card table and arm-wrestling screens no longer have overlapping or cut-off text.
- Clear results: a coloured banner after every hand or match — YOU WIN +40◆, DEALER WINS −20◆, PUSH — stake returned, VICTORY +60◆ or DEFEATED −20◆ — with both hands or how the match ended shown underneath.
- Side guide panels:
- Poker: hand rankings from Straight Flush to High Card, each with an example and its payout; the hand you hold lights up.
- Twenty-One: the rules, plus an Advisor suggesting Hit, Stand or Double for your hand.
- Arm wrestling: what the colours mean, how to counter surges, how to win, and your strength against his.
Card games & live arm wrestling (1.0.62)
- Twenty-One (blackjack) at the House of Fortune: card-table screen, Hit / Stand / Double down. The dealer draws to 17, and a natural 21 pays 3:2.
- Five-Card Draw poker against the dealer: click cards to hold, draw once, and the better hand wins. A winning straight or better pays a bonus: straight +1x, flush +2x, full house +3x, four of a kind +10x, straight flush +25x.
- Stakes of 5 / 20 / 100 / 500 spirit stones.
- Arm wrestling is now a live minigame: press Space (or click) when the needle is in the green to push his arm down, and counter his surges. You can also challenge the hall's strongest for a bigger prize. Your realm and any Strength effect make you stronger.
Jade Waypoint Slip, city defence (1.0.61)
- New item: Jade Waypoint Slip (creative only). Lists the nearest villages, towns, cities and king's castles, and teleports you to them.
/sectcity nearest castleshows where each king's castle bridge is.- No other structures (vanilla or other mods) generate on or near city ground.
- No hostile mobs or wild beasts spawn inside the walls; any that wander in are cleared.
- Guards shoot:
- Tower sentries carry bows, with a 36-block range.
- Gate guards, the watch and the royal guard shoot and fight in close.
- They defend townsfolk against monsters, beasts, beast tides and bandits.
- Their arrows never hurt townsfolk or players.
- Beast tides can now attack cities you are standing in at dusk.
The great city update (1.0.59–1.0.60)
- Royal precinct: the king's castle stands inside a moat with a bridge, an outer wall with great towers, a twin-tower gate with a portcullis, and a courtyard with lanterns and blossom trees.
- Stronger royal guard: Qi Refining guards and Foundation Establishment commanders in diamond. The commander can grant an audience with the king or a daily guard trial.
- Bigger arena (41 / 51 / 61 blocks) with fighters' gates, a royal box and a bookmaker's booth. Bouts have named fighters and real odds, and start on their own.
- Conversation windows with every townsperson:
- the king: gifts, royal commissions, duels, stipends;
- clan patriarchs, innkeepers, guilds, customs officers, the arena and townsfolk.
- Favour and titles per kingdom: Royal Guest (no toll), Knight (10% off in shops), Marquis (20% off plus a daily stipend).
- New and bigger buildings:
- a great inn and restaurant (21×19);
- a Pill Pavilion with a herb garden and alchemy furnace;
- the House of Fortune;
- a tea house with a lotus garden;
- an archery range;
- two-storey shops, guild compounds, clan halls and manors.
- Mini-games: dice (Big/Small/Triple), the cup game (cultivators can sense the pearl), scholar's riddles, drinking contests, archery scoring, chasing pickpockets, and wagers on arena bouts.
- Notice boards: right-click any lectern in a town for directions and what to do.
- City variety:
- 3 roof styles × 3 wall stones × 3 road pavings;
- a plaza centrepiece: a well, pagoda, lotus pond or incense pavilion;
- market, farming, garrison and leisure towns;
- blossom trees in empty lots.
- Commands:
/sectcity,/sectcity nearest [village|town|city|castle],/sectcity find <place>,/sectcity list.
Mortal kingdoms (1.0.55–1.0.58)
- Vanilla villages and villagers are replaced by walled villages, towns and cities of the mortal kingdoms, ruled by cultivation clans or a king.
- Toll at the gates, shops paid in spirit stones, inns, food, guards on towers, patrols, customs houses, guilds and clans.
Fixes
- Secret realm guardians no longer fall into the void during a spar (1.0.64).
- The Spirit Caravan merchant no longer vanishes as soon as it appears (1.0.60).
- Townsfolk appear right away after you teleport into a city (1.0.60).
/locate structure xiaoxiang_sects:mortal_citynow finds cities, and much faster (1.0.58–1.0.60).- Fixed a crash when locating or generating villages (1.0.56).
- Fixed overlapping text and buttons on all screens (1.0.54).
Note: new buildings and layouts only appear in newly generated land.
Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.
This mod has no additional files

