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Xiaoxiang Sects and Beast Tides

Found a sect, build a Scripture Pagoda, besiege rivals and take vassals, explore secret realms and tame demon beasts. Addon for Xiaoxiang Cultivation.
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Xiaoxiang Sects Expanded 1.0.39

File namexiaoxiang_sects-1.0.64 47.jar
Uploader
AnimeOGAnimeOG
Uploaded
Oct 17, 2026
Downloads
40
Size
1.4 MB
Mod Loaders
Forge
File ID
9224316
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xiaoxiang-sects-and-beast-tides-1744271:9224316")

Learn more about Curse Maven

What's new

Xiaoxiang Sects Expanded — 1.0.64

Secret realm fix (1.0.64)

  • Gatekeepers and guardians can no longer fall into the void during a spar.
  • Both fighters are held on the sparring stage every tick, and the guardian no longer tries to walk back to its post below the stage.
  • Any keeper or guardian that drops toward the void, or takes void damage, is carried back to its post.

Game screens reworked (1.0.63)

  • Card table and arm-wrestling screens no longer have overlapping or cut-off text.
  • Clear results: a coloured banner after every hand or match — YOU WIN +40◆, DEALER WINS −20◆, PUSH — stake returned, VICTORY +60◆ or DEFEATED −20◆ — with both hands or how the match ended shown underneath.
  • Side guide panels:
    • Poker: hand rankings from Straight Flush to High Card, each with an example and its payout; the hand you hold lights up.
    • Twenty-One: the rules, plus an Advisor suggesting Hit, Stand or Double for your hand.
    • Arm wrestling: what the colours mean, how to counter surges, how to win, and your strength against his.

Card games & live arm wrestling (1.0.62)

  • Twenty-One (blackjack) at the House of Fortune: card-table screen, Hit / Stand / Double down. The dealer draws to 17, and a natural 21 pays 3:2.
  • Five-Card Draw poker against the dealer: click cards to hold, draw once, and the better hand wins. A winning straight or better pays a bonus: straight +1x, flush +2x, full house +3x, four of a kind +10x, straight flush +25x.
  • Stakes of 5 / 20 / 100 / 500 spirit stones.
  • Arm wrestling is now a live minigame: press Space (or click) when the needle is in the green to push his arm down, and counter his surges. You can also challenge the hall's strongest for a bigger prize. Your realm and any Strength effect make you stronger.

Jade Waypoint Slip, city defence (1.0.61)

  • New item: Jade Waypoint Slip (creative only). Lists the nearest villages, towns, cities and king's castles, and teleports you to them.
  • /sectcity nearest castle shows where each king's castle bridge is.
  • No other structures (vanilla or other mods) generate on or near city ground.
  • No hostile mobs or wild beasts spawn inside the walls; any that wander in are cleared.
  • Guards shoot:
    • Tower sentries carry bows, with a 36-block range.
    • Gate guards, the watch and the royal guard shoot and fight in close.
    • They defend townsfolk against monsters, beasts, beast tides and bandits.
    • Their arrows never hurt townsfolk or players.
  • Beast tides can now attack cities you are standing in at dusk.

The great city update (1.0.59–1.0.60)

  • Royal precinct: the king's castle stands inside a moat with a bridge, an outer wall with great towers, a twin-tower gate with a portcullis, and a courtyard with lanterns and blossom trees.
  • Stronger royal guard: Qi Refining guards and Foundation Establishment commanders in diamond. The commander can grant an audience with the king or a daily guard trial.
  • Bigger arena (41 / 51 / 61 blocks) with fighters' gates, a royal box and a bookmaker's booth. Bouts have named fighters and real odds, and start on their own.
  • Conversation windows with every townsperson:
    • the king: gifts, royal commissions, duels, stipends;
    • clan patriarchs, innkeepers, guilds, customs officers, the arena and townsfolk.
  • Favour and titles per kingdom: Royal Guest (no toll), Knight (10% off in shops), Marquis (20% off plus a daily stipend).
  • New and bigger buildings:
    • a great inn and restaurant (21×19);
    • a Pill Pavilion with a herb garden and alchemy furnace;
    • the House of Fortune;
    • a tea house with a lotus garden;
    • an archery range;
    • two-storey shops, guild compounds, clan halls and manors.
  • Mini-games: dice (Big/Small/Triple), the cup game (cultivators can sense the pearl), scholar's riddles, drinking contests, archery scoring, chasing pickpockets, and wagers on arena bouts.
  • Notice boards: right-click any lectern in a town for directions and what to do.
  • City variety:
    • 3 roof styles × 3 wall stones × 3 road pavings;
    • a plaza centrepiece: a well, pagoda, lotus pond or incense pavilion;
    • market, farming, garrison and leisure towns;
    • blossom trees in empty lots.
  • Commands: /sectcity, /sectcity nearest [village|town|city|castle], /sectcity find <place>, /sectcity list.

Mortal kingdoms (1.0.55–1.0.58)

  • Vanilla villages and villagers are replaced by walled villages, towns and cities of the mortal kingdoms, ruled by cultivation clans or a king.
  • Toll at the gates, shops paid in spirit stones, inns, food, guards on towers, patrols, customs houses, guilds and clans.

Fixes

  • Secret realm guardians no longer fall into the void during a spar (1.0.64).
  • The Spirit Caravan merchant no longer vanishes as soon as it appears (1.0.60).
  • Townsfolk appear right away after you teleport into a city (1.0.60).
  • /locate structure xiaoxiang_sects:mortal_city now finds cities, and much faster (1.0.58–1.0.60).
  • Fixed a crash when locating or generating villages (1.0.56).
  • Fixed overlapping text and buttons on all screens (1.0.54).

Note: new buildings and layouts only appear in newly generated land.


Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.

This mod has no additional files