v2.1.52 - Xiaoxiang Config Ext
Curse Maven Snippet
What's new
Xiaoxiang Config Extension — 2.1.52
Made for Xiaoxiang Cultivation World 0.3.322 or later, and for Xiaoxiang Sects & Beast Tides 1.0.185. Every release names the cultivation mod it was made for, here and on the Mods page, so the pairing is never in doubt.
The cultivation world's greatest update is here, and every dial on the settings screen turns with it: each figure 0.3.322 rebalanced starts from its new number, every setting whose code moved follows it, Sects & Beast Tides 1.0.185 has every one of its new rules on its page - and your things stay with you on every road a life can end. 2.1.51's own notes stay with 2.1.51.
🆕 New
⚙️ Every new setting of the cultivation world, on the screen
The cultivation world's own new settings all have their rows: the chances of its five new breakthrough treasures (the Thousand-Year and Ten-Thousand-Year Qi Gathering Pills, the Origin Ascension and Origin Fate Pills and the Void-Revealing Spirit Mirror) under Loot, the task board's bounties beside the sect journeys, and two new pages on the Server tab - Realm Worlds and Technology. Those two are kept inside each world: their rows appear while a world is open, and until then a plain line says so; joined to someone else's server they show that server's figures, and a change is turned away with a word that the server keeps them.
🏯 The new systems, tuned your way
Twenty-four new settings, each starting from the cultivation world's own figure so nothing changes until you change it:
| Page | What you can tune |
|---|---|
| NPCs > Mo Yuan | his health, his graded prices and the price of his most precious wares |
| NPCs > Companions | how long small talk waits, and how close it can bring a companion |
| World > Towers | a climb's material rewards, and how long a sealed tower stays shut |
| Sects > Sect Towers | how often a sect climbs a tower, its first and its best chance |
| Sects > Sect Expeditions | how long an expedition stays out, and how long a sect waits between them |
| Beasts & Bosses > Beast Pacts | how many beasts you may bind at each realm, and the best chance of a pact |
| World > Arena | a spar's time limit |
| World > Cave Heavens | how wide a cave heaven grows with your realm (never past the cultivation world's own widest) and how many guests it takes |
🏔️ Earth Immortal, and the immortal ladder as it now stands
The cultivation world put a new realm on the climb - Earth Immortal - and every realm above it moved up a step, taking the lifespan, max qi and qi absorption of the step it moved into, with Great Dao Saint now reaching higher than ever. The Immortal Realms page follows: Earth Immortal has its own seven settings, the realms stand in the order you climb them, and every default is the cultivation world's own new figure. A settings file still holding an old figure is moved to the new one once; a figure you set yourself is kept.
💊 Pill tolerance, your way
Pills wear off with use - five doses of one attribute pill, five of a tier of True-Essence or Longevity Pill or beast blood essence, and fifteen, ten and five of the Human, Human Cultivator and Human Immortal Blood Essences. A new Tolerance group on the Pills page sets each of those counts (0 to 1,000, every default the cultivation world's own), and one switch turns tolerance off altogether. The tooltips and messages count against the figure you set, so what they say is what happens.
⚔️ Master your arts at your own pace
Art Experience Rate on the Techniques page - 0.1x to 10x, 1x the cultivation world's own pace - sets how fast practising an art raises its technique's mastery: the Profound Extinction Sword Canon with every one of Mo Yuan's arts, and the Heaven-Shaking Martial Canon.
🧬 The three new identities, their own kits and lifespans
The Yinluo Disciple, the Extinction Sword Heir and the Heaven-Shaking Martial Heir now have what every other identity has: their own starting items with the Replace / Add switch, and their own lifespan range, starting from the cultivation world's own 70 to 100 years.
🧭 Sects & Beast Tides 1.0.185, every new rule on its page
A new Paths and Realms tab holds the Dao Path, the Demonic Path, the dantian, the realm milestones and the spirit stones a MORTAL starts with; the slimes join Beasts > Spawning, who earns a beast's loot joins Earned Kills, and how high a grotto may open joins Placement - every one in English, Spanish, Portuguese and Chinese. This mod's buttons keep clear of that mod's new hub button and its larger beast chamber at every screen size.
🏔️ Mo Yuan at his retreat
The cultivation world's new switch for Mo Yuan appearing at his retreat has its own row beside the natural respawn rows.
🐉 The beast tide by world, by land and by hour
Sects & Beast Tides' page grows into a whole almanac of its own:
- 🌍 Every world its own tide - a new Worlds tab, a sub-tab for each kind of world: how many wild beasts arrive and how much health and attack they bring. Turn it on and the MORTAL overworld grows calmer, the heavens stay empty, and the underworld, the demon realm and Realm Expansion's wild worlds grow fiercer - and above 100, a beast brings kin of its own kind.
- 🏔️ The land decides - mountains, hills and swamps twice as likely to bring a rare beast or a boss, plains and farmland settled, mushroom fields kept free.
- 🌙 Each family keeps its hours - shadow and ice beasts by night, fire and lightning around noon, a fifth of a family still about outside its hours.
- 🌀 Domains, tuned - how far a domain reaches, how long it holds, the qi it costs and how hard its arts strike.
- 📜 The bounty board, tuned - what a bounty pays, how much it asks for, and how often a sect near you sponsors one, paying a fifth more and earning its favour.
- 🐾 Companions keep their distance - how far a tamed companion lets you get before it follows, how close it comes, and when it leaps to your side.
- 📖 Almanac and page, one click apart - All Settings beside the Beast Tide Almanac, and an Almanac button on the page for the world's owner or an operator.
- 🧮 The page reckons the tide - about how many spawn tries come around each player a minute, by night and by day, changing as you move the rows.
- 🔔 After an update, the page says what moved - a setting new or gone, its range, its start or its step changed, told once.
- 🧭 The mission tracker, by its name in the overlay editor, in every language.
- 💾 Your own beast tides - name the rows as they stand and keep them as a preset beside the almanac's, or copy it as a code for a friend to paste.
- 📡 The tide, live - above the rows, the beasts near you and how many are rare or bosses, your next wave, dusk and tonight's tide chance, and the tides under way, asked of the server every ten seconds.
- 💰 Mission Pay - what Sects & Beast Tides' missions pay, world by world, beside the bounty board's own rewards.
🤝 Side by side with every Xiaoxiang mod
- 📏 Room beside other mods' buttons - every button and box of this mod keeps a room you set (UI > Preferences, 0 to 40 pixels, 10 as it comes) from every other mod's buttons, so nothing of ours sits on Sects & Beast Tides'.
- ⌨️ One key map for the whole family - UI > Keys lists every Xiaoxiang mod's keys under its own heading, Sects & Beast Tides and Void Incursion among them. Free Key moves a key to a spare one nothing else uses, and Fix All clears every clash - never moving the game's own keys.
- 🪟 Screens that never stack unfinished - when a window the server opens, the death screen or a lost connection takes over the settings screen or the overlay editor, they save what you changed and let go of what you held.
🌏 The world's own rules, and the signs of a realm
- 🏮 Realm Signs - a new Cultivation > Realm Signs page: a player's realm stands before their name in chat and the player list, in the realm's own colour; a great breakthrough raises a pillar of light seen from far off, with a line in chat for everyone; and juniors standing near a breakthrough receive a share of cultivation of their own.
- 🪂 Falls by realm - fall damage cut in five bands by realm, beside the one multiplier, so cultivators land lightly.
- 🌍 World Rules - a new World > World Rules page:
- the realm a Nether or End portal asks for, those below turned away and told why;
- falling out of the world sets you back on the last solid ground with a heavy fall's damage instead of death;
- how long dropped items last, with a rule of their own for treasures;
- the share of sleepers the night asks for, meditating cultivators counted beside a sleeper;
- right-click harvest that replants from the crop's own seed, spirit herbs included;
- Bigu - past a realm you choose, hunger never drains, meals stay a pleasure and the hunger row folds away;
- a cut tree's leaves falling within seconds;
- which blasts break blocks - creepers, TNT, beds and the rest - and which only hurt.
⛏️ Vein mining: hold the key under Escape
Hold the key just under Escape (the ` / ~ key) and break a block, and every touching block of the same kind goes with it - an ore vein all the way into the deepslate, a tree's logs with their branches (never the leaves), or a whole face of stone. While the key is held, everything that would go is outlined, the block you look at in white and the rest in gold, so you see the vein before you swing.
- ⛏️ Up to 64 blocks as it comes, anything from 10 to 1000, nearest first
- 🛡️ Every block broken the game's own way - claims, spawn protection, adventure mode, your tool's enchantments and its wear all count, and every drop and every orb of experience lands at your feet
- 🍖 A little hunger a block in survival, and your tool spared with one use left
- 🎚️ Its own page, Vanilla > Vein Mining, and its key under Controls beside the Builder's Rule
📜 Black Tech and Void Incursion, every setting on its page
Every setting of Xiaoxiang Black Tech and Xiaoxiang - Void Incursion is on its mod's page now, arranged by subject like the cultivation world's own: tabs, a sub-tab for each machine or system and headed groups inside it. Black Tech's 184 settings sit in twelve tabs - currents and transformers, every generator, storage, formations, the working machines, the grade ladder, the heavens' machines, networks, screens and holograms, strain and blast, and your own look. Void Incursion's 56 sit in six - the Living World with all twelve biomes, beast families, void rifts, void creatures, void combat and the test start. Every heading and name reads in English, Spanish, Portuguese and Chinese.
🔧 Changed and rebalanced
🌏 Fitted to Xiaoxiang Cultivation World 0.3.322
Every figure the new release rebalanced starts from its new number: the Heaven Piercing cone, the Five Peaks Seal, the mega meteor, Sky Splitting, a core's self-destruct, the natal sword's surging tides, Palm Thunder, qi flight, slow regeneration, Void Step, Meng Po's staff and the Loose Immortal tribulation interval. A settings file that still holds an old figure is moved to the new one once, so nobody plays on a number the cultivation world no longer uses. Where 0.3.322 took a system out altogether, its rows say plainly that they no longer change anything.
⚖️ Every setting counts from the first moment
A few figures were worked out while the game was still starting - before your settings had even been read - and then kept for good. Not any more:
- The artifact armour ladders reach every armour made from them - the set armour, the old Four Symbols pieces kept from earlier versions, the Tianku armour and Mo Yuan's Guiyuan armour - their durability, enchantment and defence all following your ladder.
- The Qingqiu Whisk's attack in your hand follows the mature attack ladder, as the swords and the Bloodthirst Blade already did.
- The Five Peaks Seal's contact damage feels the spell damage multipliers, and a talisman mode's qi cost follows your setting from the moment it is read - in a running world too.
- The settings screen opens in your own theme and accent from the very first time, never the default one painted before your choice was known.
🔕 Alerts stay out of your chat
The lines over the hotbar are no longer copied into chat unless you turn that on - it now starts off for everyone, whatever an older settings file said.
🪶 One cultivation world, one file
This release is made for the cultivation world's 0.3.322 and later alone, so every setting means exactly one thing and nothing waits on an older line.
🐛 Fixed
🧭 The Mods row never goes missing. A settings screen opened with last time's search still in its box could lose its Mods row, and picking a tab ended the search without bringing it back. The row is always there now - in a search, after one, however the search ends.
🎨 Your theme stays yours. The theme you pick is remembered on your computer, so a fresh settings file - a new instance, a new pack, a deleted file - starts in it instead of the default, and a Digital Rain you chose is never moved to the cultivation mod's look again.
🏦 The sect treasury's window works again, and so does the realm a sect asks of the disciples it takes in - both had stopped on the new cultivation world.
🎒 Your things stay with you on every road. 0.3.322 has a second way a life runs out - a world above your realm spending your years. It now counts as dying of old age, so with Dying Of Old Age Keeps Your Things on, the corpse takes nothing, and someone living as a MORTAL is never ended by such a world. Meng Po's road - the Soup and the new life after her path - keeps its own switch.
🐾 Every mob a spirit beast is safe beside Sects & Beast Tides 1.0.185 - a creature that mod has already made a beast is passed over, so nothing is given twice and nothing crashes at login.
✨ The spell balance table applies again on the new cultivation world.
💀 A MORTAL who dies goes to the Underworld - with Every Death Goes To The Underworld on (as shipped), a player still in the MORTAL realm with no technique to cling to takes the soul road too, and the setting now says so.
🖥️ The difficulty command on a dedicated server stays on the server's side - it no longer reaches for parts of the game only a player's own game has.
🏝️ The floating sect, the pills and the theme as 0.3.322 has them - the floating sect's array setting describes the new protected islands, the Nascent Breakthrough and Heart Inquiry Pills brew as the new cultivation world brews them, and every page that speaks of Realm Expansion's layers counts its thirteen.
🪟 The HUD editor stays out of the way. Its panel covered the middle of the screen - every overlay that had not drawn yet listed under it - so the HUD it was there to move could not be reached. The panel is small now: drag it by its bar wherever you like, fold it into the bar alone with the dash, close it with the cross, and open the help with ?. The overlays waiting to draw sit behind one line that opens into a little window you scroll with the wheel, and a click on the panel never grabs the overlay under it.
🐾 One health bar over a beast. The beasts Sects & Beast Tides brings already carry the cultivation world's own panel - name, realm, Qi and health; this mod no longer draws a second bar under it. Every other creature keeps its bar.
🧭 No empty spots on the settings pages. A heading on the group bar shows only while something is listed under it, and a page with nothing to show says why - nothing matches the search, nothing passes the filter, or a switch it waits on is off.
📐 The settings screen at every size. No button ever runs off the edge of a narrow window, and on a short one - a 1080p screen at GUI scale 3 - the rows of mods, tabs and groups are drawn shorter so the list keeps its room.
🚧 Being worked on
- More of the beast tide - bestiary cards with each creature drawn beside its sliders (work in progress).
- A switch for the cultivating and refining minigames - they belong to Sects & Beast Tides, and the switch waits on a test in a running game (work in progress).
- More of the new systems' dials - paired practice with a companion, the Tribulation Stone, and the cultivation world's newest arts and halls (work in progress).
⚠️ Known problems
- After a Sects & Beast Tides update, a setting it renamed is told as one gone and one new - that mod keeps no record of a rename.
- A grey beast named the Nine-Tailed Fox - that name is Sects & Beast Tides' own, the part it casts that creature in, and is left to that mod.
🛡️ Headed off
- The world plays as it did until you choose otherwise. Every new world rule starts off or at the game's own figure; realm titles, pillars, harvest and falling leaves start on.
- Nothing changes until you choose it. Every new beast tide dial starts at rest - the switches off, every share at 100 - so a world plays exactly as before until a player turns it on, and a bounty already on the board keeps what it was offered with.
- No old number carried over. A settings file from before 0.3.322 is moved to the new figures once, and a setting whose meaning changed takes a new name so an old file never feeds it a wrong value.
- No crash at login with Sects & Beast Tides installed, with every mob a spirit beast on or off.
- A difficulty never piles on itself. Every figure a difficulty covers is set from a fresh file's figures, another mod's settings included - choose Marathon twice and then Gentle and Sects & Beast Tides' beasts in the wilds read 90 health, then 30, never more.
Join the conversation, share your pack and report anything odd on the Discord: https://discord.gg/JCw5nnHV
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