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XenoFactions

Xenofactions is a fork of the Xradar factions mod with various improvements and usability for server owners wanting a factions/claiming mod without using plugins.
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Xenofactions-2.3.5.jar

File nameXenofactions-2.3.5.jar
Uploader
TrollionaireTrollionaire
Uploaded
Oct 4, 2026
Downloads
11
Size
34.0 MB
Mod Loaders
Forge
File ID
9058483
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xenofactions-1157568:9058483")

Learn more about Curse Maven

What's new

Survival Fortifications

Added survival crafting recipes for:

  • Sandbags
  • HESCO Terrablocks
  • Stone Walls
  • Brick Walls
  • Great Wall masonry
  • Four Palisade variants
  • Two reinforced Berlin Wall variants

Palisades support OreDictionary logs, allowing compatible wood types from other mods.

Existing sandbag recipes remain available, and unrelated decorative/content blocks have not been given new recipes.

Earth Border Improvements

  • Improved Earth-map border handling for players, vehicles, mounts, NPCs, dropped items, and other entities.
  • Configured border exemptions now work correctly for non-player entities.
  • Border exemptions now respect the full selected region rather than only checking a single position.
  • Fast-moving entities can correctly cross through exempt border sections without being wrapped.
  • Exempt openings only apply within their configured span instead of unintentionally opening the surrounding border.
  • Improved handling of large or fast entity movements near the world boundary.
  • Fixed mounts and riders being relocated multiple times during border wrapping.
  • Vanilla riders now remain synchronized with their mount during relocation.
  • MC Heli child seats defer relocation to their parent vehicle.
  • Removed duplicate entity ticking during border relocation.
  • Existing player border behavior and exemption recovery remain intact.

Web Map Integration

  • Updated XenoFactions web-map markers to correctly use GTNH Web Map / Dynmap world identifiers.
  • Cities, claims, zones, TDM areas, border lines, and point markers now resolve against the correct Minecraft dimension automatically.
  • Added automatic mappings for loaded dimensions.
  • Older stock world-name configurations are converted automatically where possible.
  • Custom world mappings continue to override automatic detection.
  • Markers are refreshed when server worlds load or unload.
  • Maintains compatibility with both GTNH Web Map 0.3.47 and newer world-filtering behavior.
  • Existing marker IDs, styles, geometry, and public visibility rules are unchanged.

This mod has no additional files