Xenofactions-2.3.3.jar
Curse Maven Snippet
What's new
Xenofactions — Changelog
Admin Editor
- Added a new GUI-driven admin editor for managing maps, kits, spawns, regions, and selections.
- Added a draggable editor panel showing the current map, selection mode, selected points, and editing state.
- Added F10 as the default configurable keybind for opening the admin editor.
- Existing admin commands remain available as fallback controls.
Selection Tools
- Added a unified Admin Selection Wand for map bounds, safezones, warzones, bombsites, border exemptions, and other region selections.
- Left-click sets Point A and right-click sets Point B.
- Active selections now show their type and current points directly in the editor.
- Area previews update as selections are changed.
Kit Editor
- Kits can now be viewed and edited through an inventory-based editor.
- Existing kits can be loaded directly into an admin's inventory, modified normally, and saved back when finished.
- Added GUI controls for creating, editing, duplicating, saving, cancelling, and managing kits.
- Kits can now be shared across multiple gamemodes instead of requiring duplicate versions.
- Kits may optionally be enabled or disabled for specific gamemodes.
- Buy Score requirements now apply only to Search and Destroy. The same kit can be used normally in other enabled gamemodes without its purchase requirement.
Map Editor
- Added GUI management for map bounds, spawns, gamemode support, bombsites, and other map settings.
- Maps can now define an optional enforced Map Border that prevents active players from leaving the playable area.
- Map boundaries remain separate from faction claims and territories.
Map Visualization
- Enabled map-boundary visualization for players when a map's border is enabled.
- Added in-world boundary effects using the same general visual style as faction and safezone borders.
- Right Alt toggles in-world Xenofactions border effects without hiding map overlays.
- Map boundaries are shown on the fallback map preview and JourneyMap when applicable.
- Search and Destroy bombsites are shown to players on the active map.
- Added persistent map visualization for relevant map regions and markers.
- Added JourneyMap 6.0.x integration.
- Added Dynmap layers for supported Xenofactions regions and active map information.
Gamemodes
- Renamed the player-facing BOMB gamemode to Search and Destroy.
- Maps can now support multiple gamemodes without requiring duplicate map definitions.
- Server owners can configure separate vote options for different gamemodes on the same physical map.
For example:
Spaceship — FFASpaceship — TDMSpaceship — Search and DestroyVoting now treats each map/gamemode combination as its own option.
Search and Destroy-specific features such as bombsites only appear when that map is actually being played in Search and Destroy.
Gamemode-Specific Spawns
- Maps can now use separate spawn layouts for each gamemode.
- FFA can use its own neutral spawn locations.
- TDM can use dedicated team spawn locations.
- Search and Destroy can use a completely separate team/role spawn layout.
- Switching gamemodes on the same map automatically switches to the appropriate spawn set.
- Spawn positions and facing can be managed directly through the map editor.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

