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XenoFactions

Xenofactions is a fork of the Xradar factions mod with various improvements and usability for server owners wanting a factions/claiming mod without using plugins.
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Xenofactions-2.3.2.jar

File nameXenofactions-2.3.2.jar
Uploader
HiddenMeritHiddenMerit
Uploaded
Aug 31, 2026
Downloads
12
Size
33.9 MB
Mod Loaders
Forge
File ID
8775147
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xenofactions-1157568:8775147")

Learn more about Curse Maven

What's new

TDM gameplay, scoring, purchases, and UX overhaul

  • Added distinct Buy Score, Kill Score, and Point Score systems so economy, killstreak purchasing, and Deathmatch/FFA victory progress no longer overlap.

  • Added Kill Score as a spendable per-player resource for killstreak-style rewards without affecting normal kill totals or BOMB economy.

  • Added Point Score as the authoritative Deathmatch/FFA win counter, with team scoring for Deathmatch and individual scoring for FFA.

  • Added configurable point-score victory limits for Deathmatch and FFA maps. These modes can now end either when the timer expires or when the configured score limit is reached.

  • Added configurable Killstreak definitions and a Killstreaks menu for supported respawn-based modes. Killstreak purchases consume Kill Score and are applied through the respawn/loadout lifecycle.

  • Added configurable Utility purchases, primarily for BOMB, using the existing buy-score economy and server-authoritative purchase checks.

  • Expanded the shared TDM interface with gamemode-aware Utility and Killstreaks buttons while keeping unavailable or incompatible systems hidden.

  • Restored BOMB buy-time freezing, keeping competitive no-respawn players locked in place until the round begins without affecting Deathmatch or FFA.

  • Fixed BOMB players incorrectly receiving starting buy score; first-round economy now begins at the intended value.

  • Reworked skip-map vote messages into clear player-facing text showing the vote purpose, vote progress, required YES votes, and final result instead of internal-style score output.

  • Added TDM-aware chat prefixes using the existing Xenofactions prefix system:

    • Blue
    • Red
    • Terrorist
    • Counter-Terrorist
    • FFA
  • TDM chat prefixes now update with team, gamemode, observer, and map state and cleanly return to normal faction formatting when TDM is disabled.

  • Disabled faction creation and faction joining while TDM is enabled, including invite-acceptance and alternate membership paths. Existing factions are preserved and normal faction behavior resumes when TDM is disabled.

  • Reorganized /tdm help around clearer player and administration tasks, making kits/loadouts, voting, team controls, map configuration, /tdm teamless, utility, and killstreak management easier to discover.

  • Expanded permission-aware help and tab completion for the new score systems, map settings, utilities, killstreaks, teams, and administration commands.

  • Audited score, purchase, respawn, map-change, and gamemode-transition cleanup to prevent BOMB economy, Kill Score, Point Score, and queued rewards from leaking between incompatible modes.

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