Xenofactions-2.3.2.jar
Curse Maven Snippet
What's new
TDM gameplay, scoring, purchases, and UX overhaul
Added distinct Buy Score, Kill Score, and Point Score systems so economy, killstreak purchasing, and Deathmatch/FFA victory progress no longer overlap.
Added Kill Score as a spendable per-player resource for killstreak-style rewards without affecting normal kill totals or BOMB economy.
Added Point Score as the authoritative Deathmatch/FFA win counter, with team scoring for Deathmatch and individual scoring for FFA.
Added configurable point-score victory limits for Deathmatch and FFA maps. These modes can now end either when the timer expires or when the configured score limit is reached.
Added configurable Killstreak definitions and a Killstreaks menu for supported respawn-based modes. Killstreak purchases consume Kill Score and are applied through the respawn/loadout lifecycle.
Added configurable Utility purchases, primarily for BOMB, using the existing buy-score economy and server-authoritative purchase checks.
Expanded the shared TDM interface with gamemode-aware Utility and Killstreaks buttons while keeping unavailable or incompatible systems hidden.
Restored BOMB buy-time freezing, keeping competitive no-respawn players locked in place until the round begins without affecting Deathmatch or FFA.
Fixed BOMB players incorrectly receiving starting buy score; first-round economy now begins at the intended value.
Reworked skip-map vote messages into clear player-facing text showing the vote purpose, vote progress, required YES votes, and final result instead of internal-style score output.
Added TDM-aware chat prefixes using the existing Xenofactions prefix system:
- Blue
- Red
- Terrorist
- Counter-Terrorist
- FFA
TDM chat prefixes now update with team, gamemode, observer, and map state and cleanly return to normal faction formatting when TDM is disabled.
Disabled faction creation and faction joining while TDM is enabled, including invite-acceptance and alternate membership paths. Existing factions are preserved and normal faction behavior resumes when TDM is disabled.
Reorganized
/tdm helparound clearer player and administration tasks, making kits/loadouts, voting, team controls, map configuration,/tdm teamless, utility, and killstreak management easier to discover.Expanded permission-aware help and tab completion for the new score systems, map settings, utilities, killstreaks, teams, and administration commands.
Audited score, purchase, respawn, map-change, and gamemode-transition cleanup to prevent BOMB economy, Kill Score, Point Score, and queued rewards from leaking between incompatible modes.
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