Xenofactions-2.3.1.jar
Curse Maven Snippet
What's new
TDM Gamemode Separation & Command Improvements
- Reorganized TDM commands into clear help categories for General, Match, Teams, Kits, Maps, and Administration.
- Improved command usage information and tab completion for maps, players, teams, gamemodes, subcommands, and configurable options.
- Hidden admin-only commands from normal player help and completion.
- Added a dedicated Deathmatch/FFA loadout-selection system separate from the competitive buy menu.
- Deathmatch and FFA loadouts are now economy-free and no longer interact with competitive money, buy score, or survivor-kit mechanics.
- Updated the loadout GUI to clearly present Deathmatch/FFA selections as respawn loadouts without prices.
- Added a dedicated FFA loadout menu title.
- Deathmatch and FFA players can now join an active match immediately instead of waiting for another round to begin.
- Competitive BOMB players joining an active hardcore round still enter the existing round-waiting flow.
- Restricted economy rewards and economy/hardcore settings to competitive BOMB maps.
- Strengthened gamemode isolation so competitive BOMB, Deathmatch, and FFA behavior no longer leak into one another during joins, respawns, loadout selection, economy handling, or mode transitions.
- Added cleanup and documentation for gamemode transitions to prevent stale state from carrying between modes.
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