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Xaelion Additions

Adds magical content, characters, abilities, and worldbuilding features created for the Xaelion universe.
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xaelion-additions-2.2.0-beta.1.jar

File namexaelion-additions-2.2.0-beta.1.jar
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NicoSleepyNicoSleepy
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Oct 26, 2026
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21.1 MB
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NeoForge
File ID
9337629
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R
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Supported game versions
  • 1.21.1

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implementation "curse.maven:xaelion-additions-1762820:9337629"

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What's new

Xaelion Additions 2.2.0-beta.1 — The Divine Administration

The server now decides who may become which character, which abilities are allowed, and what happens to a god who defies those limits. Every ability, model, effect, sound, cutscene and transformation from 2.1.0 is kept.

Important: who can transform has changed

  • Nobody can transform until the server assigns them a character. Being an operator no longer grants anything.
  • Single player: you are the server owner automatically. Open the panel with Ctrl+G and assign yourself a character, or type /xaelion whitelist add <your name> kahnos.
  • Dedicated server: set the owner from the server console with /xaelion owner set <username>, or put the name in config/xaelion-owner.json. Operators cannot make themselves owner. The console always keeps full authority, so it is also the recovery path if the owner account is lost.
  • The old per-mod whitelist and permission settings in the Seraveil, Zephyra and Kahnos configs are no longer used.

The Divine Administration panel

Open it with Ctrl+G (rebindable) or /xaelion admin. It is a dark celestial ledger in a gold frame, and it updates live from the server.

  • Dashboard: every registered character as a card, with:
    • its portrait
    • who it is assigned to
    • its classification: Mortal, Otherworldly, Demigod or God
    • its authority
    • its status A character added by a future update shows up here automatically.
  • Character pages:
    • Assign players by username, with suggestions from names the server knows. Unassign them.
    • The character's ability wheel, sorted by group, with search. Click an ability to restrict or lift its restriction.
  • For a god, a divine standing section:
    • its authority and status
    • how many abilities are restricted and how many seals are broken
    • its breaches and the last divine violation
    • THRONE VACANT once its authority is revoked
    • buttons to restore, revoke manually, clear broken seals, reassign, and view the revocation history Reassigning a god always asks whether to restore its authority or leave the throne vacant.
  • Administrators: the owner can appoint secondary administrators and give each one only some powers:
    • whitelists
    • restrictions
    • divine actions
    • restore
    • audit
    • alerts A secondary administrator can never override the owner, lift a restriction the owner placed, or erase the audit.
  • Audit log: every administrative action and every divine breach, newest first. It is kept with the world and in a log file, and nothing can delete it.
  • Alerts: divine breaches and revocations. Administrators who were offline receive them when they next join.
  • Anything with lasting consequences asks for confirmation first. Every button is checked by the server under the same rules as the commands.

One transformation at a time

All characters now go through one shared gate. If you are already transformed, you are told "You are already transformed as Seraveil. Revert before becoming another character." A player found in two forms at once, left over from older versions, is returned to their own form.

Ability restrictions

  • Any ability of any character can be restricted permanently.
  • A restriction survives rejoining, restarts, reverting, death and changing dimension.
  • Restricted abilities are wrapped in crossed chains with a glowing padlock on Seraveil's, Zephyra's and Kahnos's own wheels, with a tooltip explaining why.
  • For ordinary characters a restriction is absolute: "This ability has been restricted by the server's administration."

Divine rebellion (Kahnos)

A god may defy a restriction, at a price.

  • Choosing a restricted ability opens the DIVINE WARNING: the screen darkens, a great clock turns behind the chained ability, and the god is asked whether to break the seal.
    • BREAK THE SHACKLES: the chains crack and the padlock shatters. "THE SHACKLES HAVE BEEN BROKEN." "Your authority remains... for now."
    • REMAIN BOUND: nothing changes.
    • Breaking a seal does not lift the restriction itself. The ability shows snapped chains and unstable gold on the wheel until the owner lifts the restriction.
  • Using the forbidden ability works, once, in full. Then judgment falls:
    1. Judgment: the sky darkens, a sigil turns beneath him, and a colossal clock forms overhead with its hands running backwards. His halo falters.
    2. Binding: chains of gold descend from the heavens and bind him. A colossal beam falls. His halo fractures and its gears stop. Blue light bleeds out of him, and a ghost of his divine form is drawn upward.
    3. Extraction: the ghost reaches the clock and the clock shatters. His divine form fades.
    4. Mortality: his own form is restored and he is set down gently.
    5. The empty throne: high above, a golden throne with a broken clock behind it, slowly dissolving.
  • Every player on the server sees "THE GOD OF TIME HAS FALLEN — Kahnos's Authority of Time has been revoked. His throne now remains empty." Administrators get a full alert.
  • Afterwards he cannot become Kahnos again until the administration restores his authority. Restoring keeps all restrictions in place.
  • Safe across disconnects, death, changing dimension and server restarts. The judgment always completes, and nobody is left stuck in the air.
  • Opt-in and skippable:
    • The cinematic camera only moves for the judged god if he allows cutscenes (cinematicCamera and abilityCutscenes), and for nearby players who turned on watchOthersCinematics (off by default).
    • Backspace skips it.
    • Everything else is drawn in place, using no extra entities.

Commands

All commands have tab completion. Everything in the panel can also be done by command:

  • /xaelion admin, admin audit, admin reload
  • /xaelion whitelist add | remove | list
  • /xaelion character list | info
  • /xaelion ability lock | unlock | list
  • /xaelion divine status | revoke | restore | clearseals | reassign | breaches
  • /xaelion owner set (from the server console only)

Also

  • Ten new original sounds: judgment, chains, the seal breaking, the fall, alerts, the throne, restoring, locking, unlocking, and the panel opening.
  • Server settings in the new xaelion_admin-server.toml:
    • how many characters one player may hold (default 1)
    • whether the fall is announced
    • whether the revocation cinematic plays
  • Every screen and overlay is drawn after the world, and the revocation uses shader-safe render types, so it works with Iris / Oculus shader packs.

Flashback: this version adds a new mod, new sounds and new network data, so recordings made with an earlier version will not replay correctly with it. Keep a copy of the version you recorded with if you want to watch old recordings.


Xaelion Additions 2.1.0-beta.5 — Kahnos: The Divine Move Wheel

Kahnos's powers are now chosen on a divine move wheel instead of stepping through them one by one with Z. Press Z to open it.

The wheel

  • A great clock face. A starlit dial in an engraved gold bezel set with blue gems, a turning enamel band of Roman numerals, a guilloché gold hub, and great gears turning slowly behind it.
  • Pages instead of one giant ring. Eight medallions around the hub choose what the outer ring shows:
    • each of the five categories (Absolute Time, Timelines, Space and Rifts, Divine Combat, Divine Authority), ten powers each on a large ring with their names
    • the twenty Ceremonies (shown dimmed until they manifest in a later update)
    • your Favourites, up to twelve
    • The Whole Wheel: all fifty divine powers at once, grouped into five coloured arcs, with every link between them drawn faintly across the face like a constellation
  • Clock hands. A gold hour hand rests on the power you have chosen and a blue minute hand follows the one under your mouse, swinging rather than jumping.
  • Every power has its own icon. 70 original icons, plus emblems for each page.
  • Hover for the details. A panel beside the wheel shows the power's icon, number and name; whether it is ready (or how long until it returns); its description; what it aims at; its cooldown; tags such as Ultimate, Cutscene, Execution, Changes the land, Asks first and Needs consent; and anything it needs that isn't another power (a saved checkpoint, the Awakened form, permission to change the world here, a second cast...).
  • Links between powers. Hovering a power lights glowing bars to the powers that go with it, with light running along each bar from the power you cast first:
    • gold for powers that set each other up (freeze them with Absolute Stasis, then Clockhand Execution can't miss)
    • blue for powers built on the same thing (The Author of Yesterday, The Eternal Reset and The First Dawn all use saved checkpoints)
    • If the linked power is on another page, the bar runs to that page's medallion, which glows and shows the waiting power. The panel lists every link and why; click one to jump to it.
  • States at a glance. A cooldown sweeps over a power's icon with the seconds left; powers the server has switched off are crossed out and can't be chosen; ultimates wear a turning crown of light and dim while he isn't Awakened; favourites carry a small star.

Controls

  • Hold Z, point at a power and let go to choose it. Rest on a medallion for a moment to turn to its page.
  • Tap Z to keep the wheel open, then:
    • click to choose; Shift-click to choose and cast at once
    • right-click or F to add or remove a favourite
    • scroll, 1–8 or click a medallion to change page; Tab or click the hub for The Whole Wheel
    • ← / → to step through the page, Enter to choose, Esc or Z to close
  • R still casts the chosen power. The small plate above the hotbar still shows what is chosen.
  • Z can be rebound under Controls → Kahnos ("Divine move wheel").

Also new

  • Four new original sounds: the wheel opening, ticking, turning a page, and locking onto a choice, each with subtitles.
  • The wheel is drawn after the world, so shader packs (Iris / Oculus) don't touch it.

Seraveil, Zephyra and the Xaelion creatures are unchanged in this version.


Flashback: this version adds new sounds and changes Kahnos's network data, so recordings made with an earlier version will not replay correctly with it. Keep a copy of the version you recorded with if you want to watch old recordings.


Xaelion Additions 2.1.0-beta.4 — Kahnos: Clockwork Judgment and Divine Authority

The last twenty of Kahnos's powers have manifested, the combat powers and the powers of divine authority, ending in his signature ultimate, The End of Time. Press R to cast the selected power and Z to choose the next one (Sneak + Z for the previous), as before.

Two big new things come with them:

  • Real clockwork. Gears, clock faces, hourglasses, pendulums, spears and great spirit hands are now proper 3D models: toothed gears with spokes, rims and hubs, polished gold and dark iron, enamel dials with real hands, glass with sand moving inside it. They turn, mesh, crack and break apart, and they are lit like solid metal.
  • Cutscenes. Twelve of the great powers play their own camera cutscene for the caster: a letterboxed, directed sequence of shots with its own lens, sweeping out wide for the vast moments and pulling in close for the blows. Press Backspace to skip any time; the power carries on either way.

Clockwork Judgment

  • Secondhand Barrage. Waves of golden second hands rain down in rhythm, ring after ring, each landing where it was aimed.
  • Celestial Pendulum. A colossal pendulum rises over the battlefield and swings through it. Every pass strikes whatever the bob sweeps through and sends a shockwave out along the ground at the bottom of its arc.
  • The Thousand-Year Spear. Kahnos forges a spear out of a thousand years: rings close around it, it ignites, and he hurls it down a corridor of space, striking everything in its path. (Cutscene.)
  • Chronos Collapse. A great sphere of slowed time. Enemies inside slow, and slow, and slow, and then it implodes.
  • The Final Countdown. Enormous glowing clocks lock onto every nearby enemy and count down. At zero they shatter.
  • Golden Age Cataclysm. Gigantic clock faces bloom across the sky and pour down beams of gold and blue light. (Cutscene.)
  • Hands of Eternity. Two gigantic translucent clockwork hands close on the target and lift it, helpless, then crush it. Cast while sneaking and they hurl it away instead.
  • The Broken Hourglass. An enormous hourglass forms overhead. As its celestial sand falls, enemies beneath it weaken, and when it runs empty it cracks and bursts. (Cutscene.)
  • The End Before the Beginning. The target is frozen and shown its own defeat before it happens. Then it happens. (Cutscene.)
  • Divine Chronocide. He snaps his fingers. Every eligible enemy in the region is marked with a clock glyph, and then they are all executed at once. His allies are untouched. (Cutscene.)

Divine Authority

  • Sovereign of Seconds. A great domain in which he decides how fast time runs: slow for his enemies and their arrows, fast for himself and his allies.
  • The Eternal Reset. A prepared arena returns to its checkpoint: terrain, and everyone in it back where they stood and as whole as they were. It always asks first: cast again within 15 seconds to confirm. (Cutscene.)
  • Temporal Resurrection. A fallen ally rises again where they fell, as whole as their last good moment. Any other fallen player gets an offer on their death screen, a Return button beside Respawn, and only comes back if they press it. Creatures that fell nearby (his own, or gentle ones) return too. Never used on hardcore worlds.
  • The Erased Moment. The target is taken out of the present for a while: unseen, untouchable, unable to act. Then a door opens in time and they step back through it, exactly where they were. (Cutscene.)
  • The First Dawn. A gigantic celestial clock rises over the region in the light of the first morning, and the land returns to a recorded checkpoint. It always asks first: cast again within 15 seconds to confirm. (Cutscene.)
  • The Last Sunset. The sky turns to dusk, clockwork towers rise around him, and three waves of judgment fall on every enemy in sight. (Cutscene.)
  • Eternal Recurrence. The creatures around the point repeat their last few moments, walking the same path over and over, until he casts it again or its time runs out. Players are never looped.
  • The Divine Hour. The battlefield becomes his: a gold-white domain where every one of his powers reaches farther, strikes harder and comes back sooner. (Cutscene.)
  • The Collapse of All Futures. Every possible future of the condemned (the being he looks at, or the mightiest enemy near him) fractures across the sky; clocks collapse, beams converge, and they all end in one blow. Meant for world bosses. (Cutscene.)
  • The End of Time. His ultimate. Everything around him freezes mid-motion. The world falls silent. He rises and floats. The sky tears open onto stars and void, colossal gears surface from the dark, clocks rise all along the horizon, and a great hourglass forms with its sand running upward. The recent paths of everyone nearby replay as echoes. When his hand closes, every clock in the sky stops, and time passes judgment. (A 22-second cutscene.)

Also new

  • 24 new original sounds (grinding gears, ringing metal, a spear being forged, sand falling, and more), each with subtitles.
  • Four new gestures: a throw, a sweep, a grasp and the closing hand of The End of Time.
  • Screen tints for the great moments: the dusk of The Last Sunset, the morning of The First Dawn, the stillness of The End of Time.

Safety and settings

  • Cutscenes only move your camera for your own powers, and only with cinematicCamera and the new abilityCutscenes client option on (both on by default). Other players' cutscenes never take your camera unless you turn on watchOthersCinematics. Backspace skips. reduceFlashes softens the bright moments.
  • Nobody is brought back from death without saying yes, unless they are on his team. abilities.temporal_resurrection.players can turn player resurrection off entirely.
  • Players are never looped by Eternal Recurrence. Looped creatures get their own will back when it ends, when he reverts or logs out, when the server stops, and the next time they load after a crash.
  • Executions leave players at one heart unless the server turns on lethalToPlayers. abilities.the_end_of_time.execute and abilities.the_collapse_of_all_futures.execute can turn the ultimates' executions into damage.
  • The Eternal Reset and The First Dawn need world permission, respect protected areas, never touch chests or anything else holding items, and can be undone with /kahnos timeline undo.
  • Every new power has its own settings in kahnos-server.toml under abilities and can be switched off with disabledAbilities.
  • All models and effects work with shader packs (Iris / Oculus).

Fixes

  • The Clockwork Expanse and Beyond the Final Hour now start loading their arena the moment they are cast. Before, a creature taken there on the first visit after a restart could arrive before the arena had loaded and stay out of sight until it did.

Seraveil, Zephyra and the Xaelion creatures are unchanged in this version.


Flashback: this version adds new sounds, new effects and new network data, so recordings made with an earlier version will not replay correctly with it. Keep a copy of the version you recorded with if you want to watch old recordings.


Xaelion Additions 2.1.0-beta.3 — Kahnos: Timelines and Rifts

Twenty more of Kahnos's powers have manifested: the timeline powers and the spatial powers. Press R to cast the selected power and Z to choose the next one (Sneak + Z for the previous), as before.

The big new thing is the rift: a real crack in space. It zips open along its length like breaking glass, then splits wide, and through it you see somewhere else, a violet void of nebulae, stars and turning gears that stays infinitely far away however you move. Its edges burn gold, blue and violet, smaller fractures branch off it, shards of broken space drift around it with the void showing through them, and light spills out.

Timeline Manipulation

  • Timeline Severance. A colossal fissure tears open across the sky. A huge sigil turns on the ground beneath it, curtains of light hang down from the tear, and then three ruptures run out of it: bolts of broken time strike every enemy below, opening small cracks in them and slowing them down.
  • The Unwritten Future. He writes the present down: the land around him and everyone in it, held as an alternate timeline for a few minutes. Cast it again and the place and everyone in it return to that moment: what was broken is back, what was built since is gone, the hurt are whole again. Writing costs nothing; returning puts it to rest.
  • History Rewritten. Every block broken or placed around him in the last couple of minutes goes back to how it was, rippling outward from the centre while sparks rise backwards at the front of the wave. Walls rise again and craters fill.
  • Divergence. Three echoes of Kahnos step out of hairline tears in time: pale blue-tinted copies of him that fight at his side, striking his enemies with crescents of light, and fade when their moment is over.
  • The Forgotten Outcome. Wards an ally, a gentle creature or himself: the next blow that would kill them is forgotten and they stand again. Any peaceful creature or tamed companion that fell nearby in the last half minute rises again in a pillar of light (and never drops its loot twice).
  • Parallel Judgment. The target is held still while six possible versions of it flicker around it. Golden blades fall through all of them at once and every blow lands on the original.
  • Fractured Continuum. Five tears open around a point, each running time at its own speed. Near the slow ones enemies crawl and wear down; near the fast ones time lurches and throws them from place to place.
  • The Hour That Never Was. A vast clock overhead and another on the ground run backwards, light falls upwards, and everyone nearby slides back along their own path. When it ends, those moments never happened: positions, wounds, broken blocks and fallen creatures are all restored. From inside, your screen rolls like a tape run backwards.
  • Convergence of Eternities. Seven giant rings, one for each possible timeline, close in from the horizon on tilted axes, faster and faster, and meet on one point in a blinding blast.
  • The Author of Yesterday. Writes a saved checkpoint back into the world (save one with /kahnos timeline save <name>). A frame of golden light marks the area, a great sigil hangs over it and a line of light writes across it. A large rewrite asks for confirmation first: cast again within 15 seconds.

Spatial and Dimensional Time

  • Rift of the Endless Sky. The sky tears open over the battlefield onto the clockwork void beyond time. Enemies beneath it slow down and are lifted gently off the ground, and stars fall out of it onto them.
  • Chronogate. Two linked gates open, one in front of him and one where he looks, each a tear in space held open by a turning golden sigil. He, his allies, tamed animals, dropped items and his allies' arrows step in one and out of the other. Enemies cannot pass.
  • The Infinite Corridor. Traps an enemy in a corridor of golden arches with a tear in space at each end. Walk out of one end and you come back in at the other; stray sideways and the walls put you back. Down its length the same being stands again and again, fainter each time, as if between two mirrors.
  • Folded Distance. A tunnel of golden rings opens to where he looks, he crosses it at once, and the rings collapse one after another behind him. He never arrives inside a wall.
  • Temporal Singularity. A black core with an Einstein ring of bent light, a blazing accretion disc, golden clock rings spinning on three axes and streams of light spiralling in. It drags enemies toward it, grinds them, then collapses and bursts.
  • The Shattered Firmament. Cracks race across the whole sky from the zenith. The sky between them breaks into panes, each a window onto another time, and they fall one layer after another, striking and blinding everything hostile below.
  • The Clockwork Expanse. Kahnos takes himself, his allies and the enemies around him out of the world, into a pocket battlefield of floating clock-face platforms under an impossible sky: a violet nebula, a clock the size of a world, colossal gears and armillary rings. After its time everyone is put back exactly where they stood.
  • Yesterday's Horizon. The land as it was a little while ago rises around him as a shimmering, translucent projection, washing outward from him: every block broken or placed since then shows its old self in place. Only a vision: nothing is changed.
  • Riftwalk. He steps through three tears in quick succession, cutting anyone standing where he lands.
  • Beyond the Final Hour. He invites everyone nearby to an arena outside of time: a vast clock floor ringed by twelve pillars. Players get a clickable [Follow] invitation and come only if they accept (or are on his team); creatures that oppose him come by his authority. Everyone returns exactly where they stood.

Also new

  • Twenty new original sounds (tearing space, bells played backwards, a singularity falling inward, and more), each with subtitles.
  • Three new gestures: clasped hands, a writing hand and a two-handed pull.
  • The arena outside of time is its own dimension. Nothing is ever built in your world for it.

Safety and settings

  • Anyone taken out of the world can come back whenever they like with /kahnos leave. Everyone is also brought back when the time is up, when Kahnos lets the form go or logs out, when they log out themselves (they are saved where they came from), when the server stops, and after a crash (the moment they log in again).
  • abilities.the_clockwork_expanse.takePlayers decides whether The Clockwork Expanse can take enemy players. Beyond the Final Hour never takes a player who has not said yes.
  • Everything that changes blocks (The Unwritten Future, History Rewritten, The Hour That Never Was, The Author of Yesterday) needs world permission, respects protected areas, never touches chests or anything else holding items, and can be undone with /kahnos timeline undo.
  • Every new power has its own settings in kahnos-server.toml under abilities and can be switched off with disabledAbilities.
  • All effects work with shader packs (Iris / Oculus).

Seraveil, Zephyra and the Xaelion creatures are unchanged in this version.


Flashback: this version adds a new creature (Kahnos's echoes), a new dimension, new sounds and new network data, so recordings made with an earlier version will not replay correctly with it. Keep a copy of the version you recorded with if you want to watch old recordings.


Xaelion Additions 2.1.0-beta.2 — Kahnos: Absolute Time Control

Kahnos's first ten divine powers have manifested. Press R to cast the selected power at whatever you are looking at, and Z to choose the next one (Sneak + Z for the previous). A small golden plate above your hotbar shows the chosen power and how long until it returns. The full clockwork move wheel comes in a later update and will take over the Z key.

The ten powers of Absolute Time Control

  • Absolute Stasis. He raises one finger and his halo stops dead. A golden wave runs across the ground, a glassy dome of stillness spreads out, and everything hostile inside freezes in place: mobs mid-step, players mid-air, arrows mid-flight. A great stopped clock hangs in the sky. His allies and tamed animals are spared.
  • Chronological Reversal. Turns one being back a few seconds along its own history: where it stood, how hurt it was, what afflicted it. A trail of afterimages runs back to where it was.
  • The First Second. A terrible judgment. Rings of numerals close around the target and spin backwards, then it is gone in a burst of shards and set down by a pillar of light at the first moment time remembers of it. It is dazed for a few seconds afterwards.
  • Time Acceleration. Hastens a friend or a peaceful creature, or Kahnos himself if he is looking at a monster. They move and act far faster and leave a blue-gold clockwork trail.
  • Temporal Decay. Centuries pass in a heartbeat where he points. Enemies wither, slow and weaken, and the world ages: stone cracks, grass dies back to bare earth, leaves and flowers wither, copper weathers, anvils wear. Chests and anything holding items are never touched, and /kahnos timeline undo puts it all back.
  • The Unmoving World. He spreads his arms and a clock the size of the sky assembles overhead. A wave of stillness runs out to the horizon and a golden cage of hours settles over a huge area. Nothing inside moves except Kahnos and his allies.
  • Stolen Seconds. Streams of light pour out of every nearby enemy into his hand. They slow to a crawl and he quickens with what he took.
  • The Missing Hour. A snap of his fingers, and the target is swallowed by a clock face and held outside of time, where nothing can reach it, then returned exactly where it was. A player held this way sees a starlit clock and a promise that they will be returned, and is always returned at once if they disconnect.
  • Clockhand Execution. A colossal golden clock hand appears above the target, a ring tightens on the ground beneath it, and the hand falls like a guillotine. The impact also hits anyone close by.
  • Time's Final Verdict. He points. Three great rings of numerals, runes and hours close around the target and it collapses into luminous fragments of time under a pillar of light. An ordinary boss does not survive it.

Also new

  • Every power has its own original sound, its own gesture (four new ones: one finger raised, a hand turning against the clock, arms spread wide, and a drawing-in grasp) and its own effect on his halo, which stops, races or runs backwards with what he does.
  • Anything whose time is altered, by any power, shows it: a golden clock face beneath it whose hands have stopped, crawl or race.
  • Kahnos's damage passes armour, shields, protective enchantments and Resistance.
  • Screen shake on the biggest impacts (turn it off with the screen-shake option).

Settings

  • Every power has settings in kahnos-server.toml under abilities (radius, duration, damage and so on), and any power can be switched off with disabledAbilities.
  • Players are never killed outright by Time's Final Verdict unless lethalToPlayers is turned on: they are left at one heart. Set affectPlayers to false to keep all of his harmful powers away from players.
  • executionHealthLimit lets a server stop Time's Final Verdict from executing beings above a chosen max health.
  • Temporal Decay only ages blocks for a Kahnos with world permission, respects protected areas, spawn protection and land claims, and can be limited to enemies with ageBlocks = false.
  • Everything ends at once when Kahnos lets the form go or logs out: frozen beings move again, the held return, and hastened time slows back to normal.
  • All effects work with shader packs (Iris / Oculus).

Seraveil, Zephyra and the Xaelion creatures are unchanged in this version.


Flashback: this version adds new sounds and a new damage type, so recordings made with an earlier version will not replay correctly with it. Keep a copy of the version you recorded with if you want to watch old recordings.


Xaelion Additions 2.1.0-beta.1 — Kahnos, God of Time (first preview)

A first look at the fourth character: Kahnos, the God of Time. This beta brings his form, his halo, his transformation and his flight. His 50 divine and 20 ceremonial powers are listed but not yet manifested; they arrive in the next updates.

Kahnos

  • Become Kahnos with /kahnos become. A great golden clock assembles on the ground around you, gears circle faster and faster, a pillar of light rises, and he is revealed in a burst of light and a shockwave. /kahnos become instant skips the ceremony, /kahnos revert lets the form go (it breaks apart into shards of light).
  • Awaken with /kahnos awaken: a clock the size of the sky assembles overhead, descends, and becomes his halo, which grows a second ring of numerals.
  • His form: long layered white hair, a clockwork crown, white, gold and navy robes over many hanging layers, golden pauldrons and bracers with blue gems, a starry cape, clock pendants on fine chains, fully jointed fingers, and the Chronoscepter, a golden staff crowned with a ringed clock-crystal. Hair, cape, sleeves, robes and chains all move with him, stream behind him in flight and sway in a soft divine wind.
  • The Great Chronological Halo floats behind him: Roman numerals, celestial inscriptions, ticking hands, meshing gears, hanging chains, drifting shards of a broken clock face and turning astronomical rings. It reacts to what he does: it speeds up, stops and even runs backwards.
  • Gestures: pointing, snapping, raising a hand, two-handed casting, reading a timeline, summoning, judgment, teleporting, opening a rift, the ultimate, a bow, arms folded while he hovers, sitting, and any of them played in reverse. The staff floats at his side whenever he needs both hands.
  • Five flight modes (press G to change, Sneak + G to go back): Ascendant Levitation (slow, stately hover), Temporal Glide, Chrono Acceleration (afterimages trail behind him), Moment Skip (he seems to skip from one moment to the next) and Eternal Velocity (the fastest, with light streaking past the edges of your view). Flight works like normal flight underneath, so it is smooth in multiplayer and nothing is teleported. Kahnos takes no fall damage, and if he lets the form go in mid-air he drifts down slowly.
  • Cinematic camera for the transformation and awakening. Press Backspace to skip. Other players only see the spectacle in the world; their camera is never moved unless they turn on "watch others' cinematics".
  • Timeline tools for admins (/kahnos timeline ...): save a snapshot of an area, preview it and restore it later, spread over several ticks so the server never stalls, with an undo, protected areas and a confirmation for big restores.

Settings

  • Only operators can become Kahnos by default (server config kahnos-server.toml; you can also list exactly who may).
  • Client options: cinematic camera, watch others' cinematics, reduce flashes, screen shake, particle density, and "always shader-safe effects".
  • Server option flightSpeedMultiplier if fast flight outruns chunk loading on your server.
  • Works with shader packs (Iris / Oculus): his body uses the normal entity rendering and every glow and effect switches to shader-safe drawing automatically.

Seraveil, Zephyra and the Xaelion creatures are unchanged in this version.


Flashback: this version adds a new entity and new network messages, so recordings made with 2.0.0 or earlier will not replay correctly with it. Keep a copy of 2.0.0 if you want to watch old recordings.

This mod has no additional files