WhiskyTangoFox’s Expedition: Gameplay Tweaks

Harder Mining: Stone is significantly more difficult to mine, and instead of dropping as an item first breaks into cobblestone. However, whenever a player mines an ore, adjacent stone fractures into cobblestone. This feature combines with the DenseOre blocks from the ores module, to fracture outwards multiple times, based on tool strength and ore type. (note, that in order to prevent abuse, the placement of ore blocks by players not in creative mode is disabled).
Explosions: Explosion strength and directionality takes into account adjacent blocks, and can be controlled by placing high-density blocks (like obsidian) next to the explosion source. Whether a block is dropped from an explosion is based on the force applied to the block, and explosions generally drop more blocks as items than previously. The one exception to this is that explosions also fracture stone into cobblestone (feature can be disabled), rather than directly dropping the block much of the time. Redstone based blocks (redstone ore, redstone torches, redstone wire, redstone blocks) are not explosive on their own, however if disturbed by an explosion are unstable enough to also explode (be careful doing explosion based mining around redstone ore deposits).
Water: Water source blocks only generate in biomes with biome dictionary wet tag. No more infinite water outside of rivers, oceans, and swamps.
Torches: Torches will go out if left unattended (if no player is nearby). They can be relit, either by hand or requiring flint and tinder (based on config settings). (feature is off by default- enable in the gameplay config).
New Item: Home Scroll. Crafted with paper and an ender eye, teleports a player to their bed when used.
New Block : Recipe Crafting Table
A modified crafting table, which displays all the recipes you have the items to craft in your current inventory. Inspired by my complete and total inability to remember all the recipes from vanilla minecraft, let alone other mods, and a general desire to not want to have to scroll through pages and pages of stuff on NEI.
Recipe: Place a book above a regular crafting table
Can also be found in blacksmith chests in villages.
Still waiting for this mod to update or is it dead
May I request that prevent ore block placement outside creative be made a config option? Also, it seems that it is preventing placement of vanilla doors outside creative aswell.
Do you have in plans to make WTF mods for minecraft 1.11 or 1.12??
I like the stone fracturing bit. It encourages use of BWM's explosive charges.
so, anyone else having this problem, when i reach the max amount that a block can stack.. it starts to slide off then poof disappears, leaving me in complete shock... any fix for this?
Does this mod change healing? At one point my health replenished very slowly, other times I find I cant heal at all, even when my food bar is full. I dont think I have any other mod that changes healing or any game play like that, but I cant find anything in the config file or on the mod pages where your mod might do it.
edit: maybe vanilla changed and I just never noticed it?
Love the mod, but I enabled finite water and so far all water in any biome is finite. I found an ocean, dipped a bucket in, and the water didn't make a new source block.
I looked for a github to post this question in as it seems you dont reply here, but can't find anything.
I set infinite water disabled, but they are finite in oceans and beaches. I'm using BoP.
In reply to DcNdrew:
My problem is I want finite water except WET biomes. So I set finite water to true, but WET biomes had finite water too.
I changed back B:"Prevent infinite water source blocks outside biomes with the WET type" to false and now I have infnite water again.
I've downloaded a modpack today which includes your mod and has Block Stability enabled by default. Most of the building blocks (like wood) are set to 90 which should mean only 1 out of 10 should drop down to the ground but every block out of 10 drops down to the ground. what could cause this issue?
In reply to Forge_User_75842574:
so shouldn't 90% be really stable and 10% be really unstable?
minecraft:obsidian@100
so shouldn't obsidian never drop down to the ground?
In reply to Forge_User_75842574:
A second thing I noticed which is quite confusing that this mod requires wtfcore(which is named WTF Expedition World Gen.
In reply to NitroxydeX:
In reply to Forge_User_75842574:
In reply to Forge_User_75842574: