WT Sky Grid 2.2.1 - NeoForge 1.21.1
Curse Maven Snippet
What's new
SPAWN PLATFORM
The starter platform now generates on the top layer of the grid instead of a fixed Y=64. You arrive with a view and somewhere to go, rather than boxed in on all six sides by grid blocks.
It is now 9x9 with a two-block glass lip. The lip matters in multiplayer: several players logging in at once share a single spawn block and are shoved apart by entity collision, which on an open pad this high is a void death before anyone has touched a key. Glass rather than something solid so a player with no tools can clear it by hand.
Fixed: the platform was never actually being placed. Its "have I built here already" check tested whether the centre block was air, but the centre sits on a grid layer, so a block was nearly always there and the check bailed every time.
GENERATION RATES
Chest, spawner and ore cluster rates are now configurable per dimension via spawner_chance, chest_chance and ore_cluster_chance in skygrid.json. Edit and run /skygrid reload; no restart or rebuild needed. Changes apply to newly generated chunks.
Defaults dropped substantially. Chests go from roughly 22 per chunk to 3, spawners from 12 to 2. The old rates handed out more loot than most progression mods expect and undercut any sieving or processing chain built on top of the grid.
Existing configs pick up the new keys automatically and keep working. Existing worlds keep their already-generated chunks; only new terrain uses the new rates.
All Relations
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