File Details
WorldWeaverRemastered-30.4.0.jar
- R
- May 9, 2026
- 2.28 MB
- 964
- 1.21.1
- Fabric
File Name
WorldWeaverRemastered-30.4.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Remastered Mod Suite Update - 30.4.0
Supported Version
- Minecraft 1.21.1 (Fabric)
Mods Updated
- BCLibRemastered 30.4.0
- BetterEndRemastered 30.4.0
- BetterNetherRemastered 30.4.0
- WorldWeaverRemastered 30.4.0
Major Changes
Configurable BetterEnd and BetterNether Core Worldgen Rates
- Added config-backed multiplier overrides for BetterEnd and BetterNether core worldgen behavior.
- New files are generated automatically when missing:
config/betterend/worldgen_rates.jsonconfig/betternether/worldgen_rates.json
- Default generated entries use
1.0, preserving existing worldgen behavior. 0.0disables an entry,0.5roughly halves it, and2.0roughly doubles it (sliders in-game clamp to0.0–10.0).- Malformed, negative, or missing values are normalized safely when configs are loaded and saved.
- Every supported entry is now exposed in the BetterEnd and BetterNether ModMenu config screens (Biomes, Structure Sets, Placed Features, Mob Spawns groups), so multipliers can be tweaked in-game without editing JSON.
- JSON entries are now generated for every discovered biome, structure set, placed feature, and biome spawner – including modded/datapack additions – instead of only the legacy hardcoded list.
- Custom keys added by the user to the JSON file are preserved on save and remain visible in the ModMenu UI on next launch.
Supported Rate Categories
- Added biome generation chance multipliers for BetterEnd and BetterNether biomes.
- Added structure-set frequency multipliers for BetterEnd and BetterNether core structures.
- Added placed-feature multipliers for generated BetterEnd and BetterNether features.
- Added mob spawn weight multipliers for generated BetterEnd and BetterNether biome spawns.
- Added BetterNether vanilla Nether biome spawn override support for biome-modification spawns.
WorldWeaver Integration
- Added a shared WorldWeaver worldgen-rate override API used by both mods.
- Applied biome multipliers in Wover biome picker rebuilds, sub-biome selection, and Fabric End biome registration.
- Applied structure multipliers to
RandomSpreadStructurePlacementfrom original registry values before level generation. - Applied placed-feature multipliers from original registry placement values.
- Applied mob-spawn multipliers both during biome construction and biome-modification application.
Worldgen Stability and Correctness Fixes
- Fixed
WoverNetherConfigequality/repair checks so changes tobiome_size,biome_size_vertical, anduse_vertical_biomesare detected correctly for existing worlds. - Fixed
MapStack.getChunk()returningnull(now returns a sensible chunk view instead of violating theBiomeMapcontract). - Made surface-rule injection idempotent by preserving the true original
NoiseGeneratorSettings.surfaceRule. - Fixed Nether surface-rule merge logic so WoVer additional rules are inserted once (no duplication at each biome test).
- Hardened biome modification application so generation/mob settings are always re-frozen even if a modification throws.
- Fixed early biome-source binding: biome sources no longer mark themselves “bound” when registry access is missing (they retry later instead of sticking to an empty biome set).
- Fixed biome-source merging so foreign biomes are not force-tagged into Nether/End defaults when they don’t match any accepted tag.
- Hardened
WoverBiomePickeragainst use-before-rebuild (lazy rebuild + explicit error if still uninitialized). - Made
ThresholdConditionImpldeterministic and thread-safe by removing shared mutable per-seed caching and using position-derived randomness. - Isolated optional TerraBlender bridge sources so missing/incorrect TerraBlender artifacts can’t break the main build.
Additional Bug Fixes
BCLibRemastered
- Fixed IronBars-style runtime multipart rendering (Fabric
CustomModelBakerypath): the center post is shown consistently so bars don’t look “stuck” when neighboring connections update. This applies to blocks that extendBaseBarsBlockand do not ship a diskblockstates/*.json. - Fixed
BaseBarsBlockprogrammatic multipart to match vanillairon_barsgeometry pairing (north/east →_sideaty0° / 90°, south/west →_side_altat 0° / 90°, instead of reusing one side mesh everywhere). Nested bar pieces load reliably viaresourceId()inmodifyModelOnLoad, andregisterBlockModelkeys patterns off the resolved target model id (_post/_side/_side_alt).
- Fixed IronBars-style runtime multipart rendering (Fabric
BetterEndRemastered
- Fixed Terminite and Thallasium metal bars rendering with wrong orientation (stuck east–west): they now bundle multipart
blockstatesplusmodels/block(_post,_side,_side_alt). The multipart wiring matches vanilla iron bars (north/east_side, south/west_side_alt, rotations). Model geometry and texture slots match BCLib’sbars_post/bars_side/bars_side_altpatterns (the same look upstream BetterEnd used via runtime models), not BetterNether’s thinner Cincinnasite bar meshes. Disk assets skip the BCLib runtime bakery for these blocks;BaseBarsBlock.Metaland hardness are unchanged (models/itemfor inventory). - Fixed respawn-obelisk safety checks using the wrong position when evaluating collision shapes.
- Fixed a Sodium compatibility crash risk: water-color sampling now falls back safely when
client.levelisnull. - Fixed a client crash risk in ritual-update packet handling by ignoring updates when the client world is not available.
- Fixed a crash/compatibility risk in
NoiseChunkinit by replacing an unsafe cast with aninstanceofguard. - Fixed
EndBiomeKeybootstrapping exception message referencing the wrong biome-key type. - Fixed
EndPortals.getColorpotentially crashing on invalid portal ids or missing portal state (now returns a safe default). - Fixed
CrystaliteArmorRendererreturningnullmodels for unsupported slots (now returns a safe default model). - Fixed a divide-by-zero / NaN risk in
HelixTreeFeaturespline interpolation for degenerate segments. - Fixed a
nullreturn inTunelCaveFeature.generate(..., radius, ...)(now returns an empty set). - Fixed
/be tpnextpotentially crashing if no matching biome is found (null-safe closest-biome lookup). - Replaced
System.out.printlndebug output in/be locate_portal*commands with proper debug logging. - Fixed
/locate structure betterend:giant_ice_starcausing a critical lockup/crash: Ice Star pieces are now generated lazily (voxel buffer isn’t built during locate probing), preventing the world from “breaking” until restart. - Improved Ice Starfield placement stability: ice-star structures/features now pick their Y level relative to the local surface (with a controlled offset) instead of using a raw random 32–128 range, reducing odd “too low / intersecting / too high” floating placements.
- Fixed structure piece NBT robustness:
- Fixed
NBTPiececlamping usingboundingBox.maxXas a Y coordinate (now correctly usesmaxY). - Hardened
NBTPiecerotation/mirror loading against invalid ordinals (safe fallback instead of crashing). - Prevented rare NPEs when saving/loading lake/mountain pieces with missing biome keys (safe default biome id).
- Fixed
- Fixed Better End music discs missing/broken name/description rendering: discs now always append the translated
.desctooltip line (and removed raw§formatting codes from the English disc strings). - Fixed armored elytra and crystalite elytra wing rendering: the client elytra layer only drew wings for vanilla
minecraft:elytra, so Better End custom elytra never showed wings; rendering now respectsBCLElytraItemand the same chest / Trinkets elytra stack resolution as gameplay. - Fixed elytra-compatible enchant support for those items (e.g. modded enchantments gated on vanilla chest-slot tags):
ArmoredElytraoverwrote tag registration withoutsuper, skippingminecraft:chest_armor; restoredsuperregistration and addedminecraft:enchantable/chest_armor_enchantable, plus datapack merges listing both elytras underminecraft:tags/item/chest_armor.jsonandminecraft:tags/item/enchantable/chest_armor_enchantable.json. - Fixed crashed End ship loot (and compatibility with Lootr-style conversion):
BlockFixerno longer removes loot-table chests (RandomizableContainerBlockEntity) when their support is broken after erosion, so seeded loot and third-party loot-chest conversions can still see a valid chest. Also fixedCrashedShipFeaturechunk Z mistakenly using X, and aligned structureplaceInWorldflags (4) with other NBT feature placement. - Fixed custom End sky (nebula / stars) not drawing when BCLib custom fog is off or skipped: the sky used a stale
BackgroundInfo.blindnessvalue (only updated on the custom-fog path), which could stay at full strength and zero out all sky layers. Sky visibility now follows the camera entity’s Blindness effect; BCLib also clearsBackgroundInfo.blindnesswhen custom fog rendering is disabled. - Dev/debug items are no longer generated automatically in dev environments. They now require an explicit config toggle:
debug.enable_dev_items(defaultfalse). - BetterEnd Items creative tab icon is now the Thallasium Sword.
- Renamed creative tab label “BetterEnd: Plants” to “BetterEnd: Nature”.
- Fixed Terminite and Thallasium metal bars rendering with wrong orientation (stuck east–west): they now bundle multipart
BetterNetherRemastered
- Fixed
BlockStatueRespawnerocclusion/culling voxel shape containing an out-of-range coordinate (122→12). - Fixed
/bn place structurereporting success while doing nothing (now delegates to vanilla structure placement logic and actually places the selected structure at the command position). - Wired BetterNether legacy/procedural terrain passes (
caves,paths,block_fix) back into worldgen via placed-features + biome modifications (excluded fromupside_down_forest*which intentionally disables BN feature batches). - Removed noisy Nether City debug logging (
BBox:) during structure generation. - Dev/debug items are no longer generated automatically in dev environments. They now require an explicit config toggle:
debug.enable_dev_items(defaultfalse). - Fixed Nether “destruction” structure-piece not applying due to swapped loop bounds (now actually modifies blocks in its bounding box).
- Fixed
WorldWeaverRemastered
- Fixed creative tab / EMI / REI item ordering being effectively random: WoVer
ItemRegistrynow provides a deterministic item stream sorted by item id (namespace + path).
- Fixed creative tab / EMI / REI item ordering being effectively random: WoVer
Worldgen Behavior Changes
- WorldWeaverRemastered
- The bundled WoVer world presets (
normal,large,amplified) now default the End biome-sourcegenerator_versiontopaulevs(instead ofvanilla) when Nullscape is not present, enabling BetterEnd’s custom End terrain pipeline by default in new worlds.
- The bundled WoVer world presets (
Update Recommendation
- Keep all four Remastered mods on 30.4.0 together.
- Delete the new
worldgen_rates.jsonfiles at any time to regenerate default1.0entries. - Changes affect newly generated chunks and newly loaded worldgen state, not chunks that already exist.

