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Worldsure

Warns before a world opens with a changed mod list, backs it up and keeps the blocks of removed mods.
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Worldsure 0.8.0 (neoforge 26.1.2)

File nameworldsure-neoforge-0.8.0-26.1.2.jar
Uploader
kainravkainrav
Uploaded
Oct 30, 2026
Downloads
9
Size
208.3 KB
Mod Loaders
NeoForge
File ID
9375559
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:worldsure-1753783:9375559"

Learn more about Curse Maven

What's new

  • Load tests. A game test sends 256 chunks holding blocks, chests and biomes of a removed mod through Worldsure from 8 threads at once, the way chunk saves run, three saves each: nothing is lost and no kept data lingers afterwards (about 0.2 to 0.4 s in all). The server test now also turns the stone of all 256 chunks at the origin into a removed mod's block, loads them, changes every one and checks that each was saved with its blocks.
  • Biomes of a removed mod are let go from memory once no chunk spot holds their stand-in any more, instead of being kept until the world closes.
  • /worldsure status and the log, when a world closes, show how much time Worldsure spent on chunk, entity and item data in the session.

This mod has no additional files