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Worldsure

Warns before a world opens with a changed mod list, backs it up and keeps the blocks of removed mods.
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Worldsure 0.6.0 (neoforge 1.21.11)

File nameworldsure-neoforge-0.6.0-1.21.11.jar
Uploader
kainravkainrav
Uploaded
Oct 28, 2026
Downloads
7
Size
183.6 KB
Mod Loaders
NeoForge
File ID
9355032
Type
B
Beta
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:worldsure-1753783:9355032"

Learn more about Curse Maven

What's new

  • Server-only mode (serverOnly=true in config/worldsure.properties): Worldsure registers no block or item of its own, so players can join without it. Blocks of removed mods are then kept as bedrock and items as barriers named after the item; on save only the spots that held a missing block get it back, so real bedrock and bedrock players place stay bedrock.
  • Strict mode (strict=true) for dedicated servers: when a mod was removed or downgraded, the server refuses to start and says which mods and how to go on: put them back, or create <world>/worldsure/accept-changes to start once anyway (after the usual backup).
  • New commands for game masters: /worldsure status (changes at start, what the world holds per mod, settings, backups), /worldsure backup (save and back up now) and /worldsure scan (count the whole world again).
  • Settings added by a new version are now written into an existing worldsure.properties, with their explanation.
  • Kept items no longer stack even when two kept stacks are identical.

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