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Worldsure

Warns before a world opens with a changed mod list, backs it up and keeps the blocks of removed mods.
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Worldsure 0.3.0 (neoforge 26.2)

File nameworldsure-neoforge-0.3.0+26.2.jar
Uploader
kainravkainrav
Uploaded
Oct 24, 2026
Downloads
7
Size
141.4 KB
Mod Loaders
NeoForge
File ID
9310384
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:worldsure-1753783:9310384"

Learn more about Curse Maven

What's new

  • Items of a removed mod are kept: in chests and machines, in player inventories and ender chests, in item frames, on the ground, carried by mobs, and inside shulker boxes and bundles. While the mod is missing each such stack is an Item of a removed mod that carries the original stack; its tooltip names the item and how many. It can be moved, stored and dropped like any item, and every save writes the original stack back wherever it now is, so the files never hold a placeholder. Putting the mod back turns them into the real items again.
  • The passport and the Worldsure screen now count items per mod too. The object counts file (index.dat) moves to format 2; format 1 files are read and rewritten.
  • A placeholder item does not stack, so two kept stacks can never merge and lose one of them.

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