Worldsure 0.2.0 (neoforge 1.21.11)
Curse Maven Snippet
What's new
- Mobs and other entities of a removed mod are kept. The game would skip them when their chunk loads and forget them at the next save; Worldsure sets them aside instead and writes them back every time the chunk is saved, so putting the mod back brings them back as they were.
- A mob of a removed mod riding a known one (or the other way round) is kept too. A removed mod's rider of a known mob comes back standing where it was rather than riding.
- Entity counts per mod now include the entities set aside.
- Optimize World and other tools reading the entity files see them untouched.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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