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Worldsure

Warns before a world opens with a changed mod list, backs it up and keeps the blocks of removed mods.
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Worldsure 0.2.0 (neoforge 26.1.2)

File nameworldsure-neoforge-0.2.0+26.1.2.jar
Uploader
kainravkainrav
Uploaded
Oct 23, 2026
Downloads
11
Size
130.5 KB
Mod Loaders
NeoForge
File ID
9299870
Type
B
Beta
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:worldsure-1753783:9299870"

Learn more about Curse Maven

What's new

  • Mobs and other entities of a removed mod are kept. The game would skip them when their chunk loads and forget them at the next save; Worldsure sets them aside instead and writes them back every time the chunk is saved, so putting the mod back brings them back as they were.
  • A mob of a removed mod riding a known one (or the other way round) is kept too. A removed mod's rider of a known mob comes back standing where it was rather than riding.
  • Entity counts per mod now include the entities set aside.
  • Optimize World and other tools reading the entity files see them untouched.

This mod has no related projects