Worldsure 0.1.0 (neoforge 26.2)
Curse Maven Snippet
What's new
First public version, for Minecraft 26.3, 26.2, 26.1.x, 1.21.11 and 1.21.1 on Fabric and NeoForge, and 1.20.1 on Fabric and Forge.
- Every world keeps a passport of the mods it was played with (
<world>/worldsure/manifest.json). - In single player, opening a world whose mods changed first shows the Worldsure screen: every removed, downgraded, updated and added mod as a card with how many blocks, chests or machines and mobs of it the world holds, an "All mods" tab, and "Back up & play", "Play without backup" and "Back". The same screen opens from a button in the pause menu, showing the backup that was made.
- On a dedicated server the world is backed up to
backups/worldsure/before any chunk loads. The 5 newest backups per world are kept (config/worldsure.properties). - Blocks of a removed mod are kept: while the mod is missing they show as an unbreakable "Block of a removed mod", and the original blocks and block entities are written back when the chunk saves. Reinstalling the mod restores them.
- Counts of blocks, block entities and entities per mod are kept in
<world>/worldsure/index.dat.
Known limits: entities and items of a removed mod are still dropped by the game, and counts only cover chunks saved while Worldsure was installed. Worldsure adds a block, so it must be installed on both the server and the clients.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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