worldlink-0.1.3.jar
Curse Maven Snippet
What's new
WorldLink 0.1.3
WorldLink 0.1.3 is a major portal and travel-system update focused on making travel between independent Minecraft worlds feel like one connected experience.
Added
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Added full remote-server portal travel.
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Added support for connecting directly from a local world to a configured dedicated server.
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Added GUI-based portal destination configuration.
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Added automatic discovery of local Minecraft saves.
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Added support for two-way travel between local worlds and remote servers.
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Added remote transition locking to prevent duplicate portal activations while Minecraft is changing connections.
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Added client world stabilization after arriving at a destination.
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Added arrival protection and portal rearming logic.
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Added portal exit detection so players do not immediately bounce back through the portal after arriving.
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Added creative-mode instant portal travel.
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Added Nether-portal-style ambient sound.
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Added green portal particles and entry effects.
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Added animated custom portal rendering.
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Added support for 16-frame portal animation textures.
Portal Improvements
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Portal interior is now 2 blocks wide by 3 blocks tall.
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Standard portal frame is 4 blocks wide by 5 blocks tall.
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Frame corners are optional.
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Portals can be built in either horizontal orientation.
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Portal orientation detection has been improved.
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Breaking a required frame block now collapses the entire portal.
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Breaking a portal block collapses the complete portal structure.
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Optional corner blocks can be removed without destroying the portal.
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Portal collapse now uses an appropriate glass-breaking effect.
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Portal detection has been adjusted to better match the physical portal opening.
Visual Improvements
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Added a new animated green vortex portal texture.
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Increased portal animation smoothness.
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Improved portal opacity and blending.
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Added multiple visual layers for a deeper Nether-portal-style appearance.
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Corrected portal texture rotation and orientation issues.
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Removed visible seams and unwanted bright edge lines.
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Improved portal animation positioning so the vortex remains centered.
Travel Improvements
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Improved local-world switching using Minecraft's own world-opening flow.
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Reduced transition flickering and duplicate disconnect behavior.
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Improved integrated-server shutdown handling during world changes.
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Added remote-server connection support using Minecraft's normal multiplayer connection flow.
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Improved transition state tracking between local and remote destinations.
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Added destination-world stabilization before WorldLink considers travel complete.
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Added protection against immediate portal retriggering after arrival.
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Improved two-way remote portal travel behavior.
Diagnostics and Stability
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Added client resource-reload diagnostics for the WorldLink portal texture.
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Added validation for portal texture dimensions and frame count.
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Verified the 256×4096 portal texture loads correctly as 16 individual 256×256 frames.
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Improved WorldLink logging for portal activation, destination selection, transitions, connection state, and arrival handling.
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Improved dedicated-server compatibility by keeping client-only rendering code isolated from server execution.
Tested
WorldLink 0.1.3 has been tested with:
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Minecraft 1.20.1
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Forge 47.4.x
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Local integrated worlds
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Dedicated Forge servers
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Large modded environments
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Local → Local travel
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Local → Remote Server travel
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Remote arrival and portal rearming
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Two-way portal travel
Notes
WorldLink connects separate Minecraft worlds and servers through in-game portals. Player inventories and world-specific data remain controlled by the destination world rather than being directly transferred between independent saves or servers.
This release represents a major foundation update for future WorldLink destinations, portal customization, and cross-world travel features.
This mod has no additional files

