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WorldLink

Connect independent Minecraft worlds and remote servers through configurable in-game portals.
WorldLink Rainbow Portals.png

WorldLink Rainbow Portals.png

Description

🌌 WorldLink

Your worlds were never meant to be islands.

Every Minecraft world normally exists alone.

Your survival world. Your building world. An old save you haven't visited in years. A friend's server. A massive modpack server running somewhere else entirely.

They're separate places, separated by menus, loading screens, server lists, and save folders.

WorldLink turns them into destinations.

Build a portal. Ignite it. Choose where it leads.

Then step through.


🌀 One Portal. Another World.

WorldLink adds configurable in-game portals capable of connecting independent Minecraft worlds.

Not dimensions within the same save.

Entirely separate worlds.

A portal in one singleplayer world can lead to another save on your computer. A different portal can lead somewhere else. And WorldLink can also configure portals as gateways to remote multiplayer servers.

Instead of quitting your world, navigating menus, selecting another save, or finding a server in the multiplayer list, the destination becomes a physical place in your Minecraft world.

Walk into the portal, and go.


🌍 Build Your Own Network of Worlds

WorldLink isn't built around a predetermined list of destinations.

You create the network.

Each portal can be configured independently, allowing different gateways to lead to different places.

Build a portal hub containing gateways to your favorite worlds. Connect separate adventure maps. Maintain different worlds for different purposes. Turn an old save into somewhere you can physically revisit from your current one.

Or build something much larger.

 
                    ┌── Mining World
                    │
                    ├── Building World
                    │
Survival World ── Portal Hub ── Adventure World
                    │
                    ├── Old Survival Save
                    │
                    └── Multiplayer Server
 

Your Minecraft installation stops feeling like a collection of unrelated saves.

It starts feeling like a multiverse.


🧭 Configure Destinations In-Game

WorldLink discovers compatible local saves automatically.

Configure a portal and choose its destination through WorldLink's in-game interface by right clicking the portal with an empty hand. Local worlds can be selected from your available saves, while remote destinations can be configured with a server address.

No hardcoded world names.

No manually editing portal data every time you create one.

No requirement that every portal lead to the same place.

Each portal remembers its own identity, destination, position, orientation, and geometry, allowing WorldLink to maintain a persistent network of endpoints across independent saves.

Destroy a portal, and its endpoint is removed from that network.

Build another, and the network grows.


⚫ Building a WorldLink Portal

WorldLink portals are built from Blackstone and activated with Flint and Steel.

The standard portal has a 2×3 interior, surrounded by a Blackstone frame.

Corners aren't required.

Once ignited, the empty frame becomes a swirling green gateway filled with particles and ambient portal sounds.

Enter the membrane and remain inside while WorldLink prepares the journey.

Creative players can travel instantly, while Survival and Adventure players receive a countdown—giving you time to change your mind before leaving the world behind.


🎒 A New World. A New Body.

WorldLink deliberately treats independent worlds as independent worlds.

Your inventory does not travel between them.

Neither world needs to surrender ownership of its player data just because another world is connected to it.

When you cross a WorldLink portal:

You arrive in a new body, but your items are left behind.

The destination loads its own player state.

That makes WorldLink especially suited to connecting worlds with different progression, inventories, environments, purposes—or even entirely different adventures.

What belongs to one world stays in that world.

The player travels. The world does not.


🌐 Local Worlds & Remote Servers

WorldLink supports two fundamentally different kinds of travel.

Local World Travel connects independent singleplayer saves on the same Minecraft installation. WorldLink handles leaving the current integrated world and opening the destination save through Minecraft's own world-loading systems.

Remote Server Travel turns a portal into an in-world server connection. Configure the destination address, enter the gateway, and WorldLink initiates the multiplayer connection.

This means the same portal concept can represent both:

 
World → World
 

and:

 
World → Server
 

The destination may live in another save folder—or on another machine.

To the player, it's still somewhere on the other side of a portal.


✨ Designed to Feel Like Minecraft

WorldLink portals aren't meant to feel like menu buttons disguised as blocks.

They are physical structures in the world.

The portal membrane has its own animated green vortex, translucent layered rendering, particles, ambient sound, directional geometry, player detection, and complete frame-collapse behavior.

Break the supporting portal structure and the gateway collapses.

Rebuild it and ignite it again.

The goal is simple:

WorldLink should feel like a portal first and a world-management system second.


🛡️ Travel Protection

Moving between completely independent worlds creates some unusual situations that ordinary Minecraft portals never encounter.

WorldLink accounts for them.

Arrival protection prevents a newly loaded player from immediately triggering the destination portal again.

Creative-mode portal entry is protected against saved player positions, preventing a player who logged out inside a portal from being instantly thrown back through it when the world loads.

Portal endpoints are persisted independently and cleaned up when their corresponding gateways are destroyed.

These systems work quietly in the background so that traveling between worlds feels natural.


💡 What Can You Build With It?

WorldLink is intentionally open-ended.

Use it for:

  • Multi-world survival — keep specialized worlds while connecting them through a central hub.
  • Adventure networks — turn separate maps and saves into destinations in a larger journey.
  • Creative projects — maintain different building worlds without making them feel disconnected.
  • Old-world preservation — make that five-year-old survival save somewhere you can actually visit.
  • Server gateways — represent multiplayer servers as physical destinations.
  • Modpack worlds — create separate experiences while preserving each world's independent progression.
  • Portal hubs — build a central station containing gateways to an entire collection of worlds.

Or ignore all of those ideas and build something we never anticipated.

That's rather the point.


🔥 Why WorldLink?

Minecraft has always been extraordinarily good at creating worlds.

Over the years, many of us accumulate dozens of them.

But Minecraft has traditionally treated each one as a separate session:

Leave → Menu → Select → Load.

WorldLink asks a different question:

What if another Minecraft world wasn't a file in a menu?

What if it was a place you could go?

That's WorldLink.


📦 WorldLink 0.1.0

Designed for:

Minecraft Java Edition 1.20.1
Minecraft Forge 47.x
Java 17

WorldLink is currently an early release. Back up important worlds before experimenting with any mod that manages transitions between independent saves, and please report reproducible problems if you find them.


🟢 Light the portal.

Choose a world.

Step through.

Your world. Any world. Connected.

 
 
 
 
 

The WorldLink Team

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