WorldEdit

Mods
7,288,585 Downloads Last Updated: Aug 12, 2019 Game Version: 1.12.2

File Details

Filename worldedit-forge-mc1.13.2-7.0.0.jar
Uploaded by me4502
Uploaded Jun 11, 2019
Game Version Forge
Size 2.09 MB
Downloads 35,635
MD5 af500811d7a518c2d683318308d1c047
Supported Modloader Versions
Forge
Supported Minecraft 1.13 Versions
1.13.2
Supported Java Versions
Java 10
Java 9
Java 8

Changelog

Changes

See this post for a friendlier explanation of some new features!

 

  • Added support for 1.13 and higher versions, and removed support for earlier

  • Use the official Minecraft format for entering blocks, `minecraft:oak_sign[rotation=7]`

  • Massively improved the //help command

  • Added a "##tag" pattern to set random blocks from the tag

  • Fixed long-range build tool

  • Fixed generation of hollow shapes

  • Improve general performance

  • Fixed some issues with the fuzzy blocks parser

  • Fixed the clipboard brush description not showing some flags

  • Added offset to ClipboardPattern, "//set #clipboard@-1,0,1"

  • Added a "##*tag" pattern that behaves similarly to "##tag" but sets all BlockStates

  • Added methods to set states and types of blocks independently, explained in this blog post

  • Fixed an issue with legacy block IDs returning the wrong stair shapes

  • Added a biome registry to make biomes more modern and stable

  • Fixed a few issues where WorldEdit will fail to load on versions that it hasn't been updated for yet

  • Use radius for the clipboard brush rather than diameter

  • Fixed some utility commands missing radius checks

  • Re-add mask support to the smooth command, to replace natural smoothing

  • Fixed some positional issues with craftscripts

  • Fixed a few issues with using hand/offhand/pos as block parser targets

  • Improved expression timeouts to reduce overhead

  • Improved entity conversions with legacy schematics

  • Fixed a few issues with "//schem save" and certain filesystem setups

  • Fixed a few issues with the forest commands

  • Added -f flag to //count to allow fuzzy inputs

  • Fixed TrueZip region stores

  • Partial support for CubicChunks, only upwards directions

  • Update many messages throughout the plugin to use new text features of Minecraft

  • Added biome and entity storing to the Sponge schematics

  • Improve TileEntity conversions for legacy schematics

  • Fixed "//size" on clipboards

  • Fixed some locale related issues that could occur in some specific circumstances

  • Switched to a new command system, to allow more modern features such as completions

  • Fixed an issue with invalid blocks being fuzzy compared

  • Added proper world conversions for files being loaded with "//restore"

  • Fixed other small miscellaneous issues

  • Remove the final stage committer from the MultiStage reorder mode, as it was unnecessary

  • Added /we report, and move the reporting system into WorldEdit

  • Update draw.js, roof.js, and maze.js

  • Allow the 'leave-id' parameter of //move to be a pattern rather than just a block

  • Modularised masks and patterns, allowing plugins to register their own

  • Minor improvements to the server side CUI

  • Cleaned up the fuzzy blocks system

  • Improved the error shown when WorldEdit doesn't support the platform

  • Provide better caching with LastAccessExtent

  • Allow biome changes to be undone

  • Workaround for a Spigot bug where it incorrectly sends a few commands to the client for tab completion despite permissions

  • Fixed issue where blockbags were checked for items when a block didn't need to change

  • Added a "fast" mode for reordering blocks. In the future this will be the default as it is much faster, it just needs more testing.

    • Reordering blocks is what allows edits to not break signs off walls, or doors off the ground.
    • To enable, run //reorder fast
    • To disable, run //reorder multi
    • This affects all edits
    • You can disable reordering entirely if you know what you're doing, with //reorder none
  • Fixed a bug with Entity resolution
  • More gracefully handle errors if the world's palette is corrupt
  • Made BlockType lazily-loaded
  • Properly rotate blocks. This should be fairly future resilient and work with mods
  • Added a configurable timeout to expression evaluation
  • Edits are now batched by chunks and ordered by region files, improving performance
  • Improved the API around flushing edit sessions
  • Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation
  • Added a debug option to help developers find places they've forgotten to flush sessions that require flushing
  • Added partial diagonal direction support back to some commands (Was removed in WorldEdit 6)
  • Added //drawsel, a Server-Side WorldEditCUI for small cuboid selections (< 32x32x32)
  • Rewrote the block parser, now properly handles Minecraft 1.13 names (See this blog post for more information)
  • Switched to the Sponge Schematic format, as the MCEdit Schematic Format does not work in 1.13
    • Old schematics will be loaded and converted as best as possible
    • This also added the ability to save biomes in schematics using the -b flag on copy and paste
  • Major improvements to the API (See this blog post for more information)
  • Removal of all old deprecated code
  • Added /tracemask, to set masks used for brush tracing
  • Added suggestions to almost all commands
  • Removed command requirement for CUI
  • Added a permission node to set NBT data, allowing servers to disallow copying full chests etc

  • Made a few paged commands use -p for pages

  • Fixed //restore not working for very old chunks

  • Massively expanded the capabilities of apply and paint item brushes

  • And much more!

Read the WikiChat with UsReport a BugSource Code 

If you are using Spigot, get WorldEdit from here instead: https://dev.bukkit.org/projects/worldedit

Quick tutorial: Once you download and install WorldEdit, enter a creative world and type //wand. Left click one block, right click a different one, and then type //set glass. You can learn more on the WorldEdit docs.