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World Templates Reforged

Create worlds from ready-made templates in one click. Fully configurable in-game for modpack creators. Forge 1.20.1, client-side.

Create your modpack's world from a ready-made template — in one click.

World Templates Reforged lets modpack authors ship a pre-built world (spawn builds, structures, NPCs, datapacks, everything) inside the mod itself, and gives players a dedicated "Create World" button on the world selection screen. One click, and the mod installs the template and clones it into a fresh world with a new random seed— server-style templates, but for singleplayer.

โœจ Features

  • ๐ŸŒ Embedded world templates — your finished world ships as a zip inside the mod. It's installed on first use (with zip-slip protection) and cloned on demand.
    - ๐Ÿ–ฑ๏ธ Custom world button — adds a configurable button to the world selection screen. The vanilla *"Create New World"* button can be hidden or kept.
    - ๐Ÿ—‚๏ธ Template selection screen — players pick between registered templates; each entry shows its name, icon and folder.
    - ๐Ÿ–ผ๏ธ World icons that stick — the created world keeps the template's icon, auto-resized to the 64×64 vanilla requires, and vanilla never overwrites it.
    - ๐Ÿ”€ Fresh seeds every time — each world gets a brand-new `SecureRandom` seed (never 0, never repeated), written into `level.dat`.
    - ๐Ÿงน Clean cloning — playerdata, advancements and stats are wiped; the world is built in a staging folder and only published when everything succeeds. Failed attempts never leave junk worlds behind, and broken leftovers are cleaned automatically.
    - โš™๏ธ Full in-game config — open from the Mods list → Config. Everything is customizable without touching a single file.

๐ŸŽ›๏ธ For modpack creators

Open the config from Mods → World Templates Reforged → Config:

Button tab

Option What it does
Text / Tooltip Button label and hover text
Pos X / Pos Y Button position (-1 centers X)
Width / Height Button size (with live preview)

Templates tab

Option What it does
Default template Cycles through registered templates
Choose YES: opens the template selector · NO: uses the first template directly
Main template name Override the template's displayed name
Icon Override the icon texture
World base name New worlds are named TrilceraTrilcera 2, ...
Show descriptions Folder/Source info lines in the list
Show 'Create New World' Keep or hide the vanilla button

All settings persist in <button class="items-center justify-center whitespace-nowrap rounded-xs focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-ring disabled:cursor-not-allowed disabled:opacity-50 [&amp;_svg]:pointer-events-none [&amp;_svg]:shrink-0 overflow-hidden hover:opacity-80 border-0 cursor-pointer hover:shadow-none focus:ring-0 focus:ring-offset-0 m-0 [&amp;_svg]:size-2 p-0 ml-0.5 leading-none align-middle transition-opacity text-preformat gap-0.5 inline text-left" title="Open config/worldtemplates-client.toml in editor" type="button">config/worldtemplates-client.toml</button>.

Ship your own world: replace the embedded /trilcera-template.zip in the mod jar with your own world zip (the world can be at the zip root or nested one folder deep — both layouts are handled).

โ“ FAQ

Does it work on servers? It's client-side only — designed for singleplayer world creation. On dedicated servers it does nothing.

Where is the template stored? In <game dir>/trilcera-template/. Created worlds go to saves/ like any normal world.

Can players still create normal worlds? Yes — set "Show 'Create New World'" to YES in the config.

๐Ÿ™ Credits

- Architecture inspired by World Templates by BrandonItaly (NeoForge)

- World-cloning flow based on the LonKraft Template API

- Built by iSkyh for the Trilcera modpack

๐Ÿ“œ License

MIT — free to include in your modpack.

The World Templates Reforged Team

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