A simple World Edit extension for creating long, curved (or not) holes. Basically a long brush++
Usage
Using the world edit wand, select the line which you want to burrow through. Next, use the command:
//mole <radius> [precision] [cube] [state]
- radius (double): Radius of the sphere or dimensions of the cube burrow. (Required)
- precision (double): Distance between checks. Higher value means more inconsistencies, but is faster for larger operations
- cube (bool): Whether to burrow using a cube mask
- state (material): The block type to replace the burrowed area
- state (block position): The specific block with which to replace the burrowed area
Curves
This mod uses the Quadratic Bézier curve for its curvature.
You can select the control point with //ctrl [pos] to curve it in that direction, and do //ctrl unset to remove the control point