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Workhand Tool

Pickaxe and shovel for every material — 4 grades each, unlocking 3×3 to 5×5 area mining. Durability, speed and enchants always match vanilla.
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Workhand Tools (0.0.0-beta.9)

File nameworkhand_tools-26.2-neoforge-0.0.0-beta.9.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 6, 2026
Downloads
8
Size
88.2 KB
Mod Loaders
NeoForge
File ID
8590884
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:workhand-tool-1640361:8590884"

Learn more about Curse Maven

What's new

v0.0.0-beta.9 - Item model JSON templates

Added complete item model JSON templates for all 80 workhand tools + robust_stick, enabling item icons to display correctly in the creative inventory and when held.

Changes

  • 81 item model JSON files generated and committed to version control:
    • 80 tools: 10 materials × 4 grades × 2 tool types (pickaxes and shovels)
    • 1 robust_stick item
  • Texture mapping: Each model references vanilla placeholder textures (e.g., copper tools use iron pickaxe/shovel texture, deepslate uses stone, blackstone uses netherite for dark tone, obsidian uses diamond for gem appearance)
  • All 81 item names already localized in en_us.json (translations completed in previous beta)
  • Removed duplicate generated models from src/generated/resources — single source of truth is now src/main/resources

Technical Details

Model structure (example: iron_workhand_advanced_pickaxe.json):


{
  "parent": "minecraft:item/handheld",
  "textures": {
    "layer0": "minecraft:item/iron_pickaxe"
  }
}

What's Working

  • All 80 tools and robust_stick now display icons in inventory, creative tab, and hotbar
  • Icons are visual placeholders using vanilla textures — not differentiated by grade yet (awaiting custom art assets)
  • Crafting recipes, enchancements, area-mining mechanics, and all gameplay features from previous betas remain unchanged and fully functional

Next Steps

Custom texture art (80 tool textures + robust_stick) is being designed separately. Once completed, model files will be updated to reference the new textures instead of vanilla placeholders.

This beta release completes Phase 7 (asset placeholder phase) of the implementation roadmap. All gameplay features are stable and ready for testing.

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