Workhand Tools (0.0.0-beta.9)
Curse Maven Snippet
What's new
v0.0.0-beta.9 - Item model JSON templates
Added complete item model JSON templates for all 80 workhand tools + robust_stick, enabling item icons to display correctly in the creative inventory and when held.
Changes
- 81 item model JSON files generated and committed to version control:
- 80 tools: 10 materials × 4 grades × 2 tool types (pickaxes and shovels)
- 1 robust_stick item
- Texture mapping: Each model references vanilla placeholder textures (e.g., copper tools use iron pickaxe/shovel texture, deepslate uses stone, blackstone uses netherite for dark tone, obsidian uses diamond for gem appearance)
- All 81 item names already localized in en_us.json (translations completed in previous beta)
- Removed duplicate generated models from src/generated/resources — single source of truth is now src/main/resources
Technical Details
Model structure (example: iron_workhand_advanced_pickaxe.json):
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "minecraft:item/iron_pickaxe"
}
}
What's Working
- All 80 tools and robust_stick now display icons in inventory, creative tab, and hotbar
- Icons are visual placeholders using vanilla textures — not differentiated by grade yet (awaiting custom art assets)
- Crafting recipes, enchancements, area-mining mechanics, and all gameplay features from previous betas remain unchanged and fully functional
Next Steps
Custom texture art (80 tool textures + robust_stick) is being designed separately. Once completed, model files will be updated to reference the new textures instead of vanilla placeholders.
This beta release completes Phase 7 (asset placeholder phase) of the implementation roadmap. All gameplay features are stable and ready for testing.
This mod has no additional files

