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Wolverine Powers

Become Wolverine: bone or Adamantium claws, a brutal healing factor with full-body regeneration, 14 feral moves, realistic wounds, and the classic yellow and blue suit.
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Wolverine Power 2.0

File namewolverine-power-2.0.jar
Uploaded
Oct 25, 2026
Downloads
69
Size
2.5 MB
Mod Loaders
Forge
File ID
9324700
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wolverine-powers-1727054:9324700")

Learn more about Curse Maven

What's new

Wolverine: Weapon X 2.0

A complete rebuild of the mod.

Core

  • Rebuilt on Zemo&Baki Core 1.1.1. Palladium is no longer needed.
  • Players who had the power in 1.x keep it automatically.
  • Moves use the Core keys (rebindable), with 5 moves per page.

Getting the power

  • New X-Gene Serum, crafted and injected, with an awakening scene.
  • One Wolverine per world by default.
  • /wolverine admin commands: one per world on/off, death regeneration mode, release the X-Gene claim, fill Fury.

Bone claws and Adamantium

  • Every Wolverine now starts with bone claws, with their own sounds and look.
  • New Adamantium Ore, as rare as diamond, and the Syringe.
  • New Adamantium Serum. Injecting it starts a bonding scene that laces the skeleton and claws with Adamantium.
  • Adamantium raises damage and armor, and bullets ricochet off the metal bones.

New moves

  • Finisher: an execution on a weakened enemy, different with bone and with Adamantium claws.
  • Pin & Maul: tackle, pin, and maul while the key is held.
  • Counter: a perfect parry opens a double thrust that stuns the attacker.
  • Berserker Barrage: Fury only, an accelerating flurry with an X finisher, then you are exhausted.
  • Wall Jump: backflip off a wall while climbing, then dive onto an enemy.

New passives

  • The healing factor purges poison, wither, hunger, nausea, blindness and darkness, and heals over fire.
  • Pain feeds Fury, faster at low health.
  • Claws cut blocks: bone claws cut wood, leaves and wool. Adamantium claws also cut metal, glass, iron bars and rails.
  • Wolf kinship: wild wolves follow you and fight with you. Animals flee from you in Fury.
  • Enhanced smell: wounded creatures glow through walls, and you hear heartbeats while crouching.

Healing factor and wounds

  • Death regeneration: the body rebuilds from the skeleton (bones, organs, muscle, skin), with a cooldown, infinite or off.
  • Health wounds: they change with every 1% of health, at random places. You see real flesh, muscle, bones and organs, including a beating heart.
  • You can lose a hand or have a limb skinned at low health.
  • Arrow and bullet holes (TACZ supported) that push the projectile out and close.
  • Balanced to tank a raging Hulk without being overpowered.

Wolverine suit

  • New 4-piece Wolverine suit (Cowl, Suit, Leggings, Boots), in the classic yellow and blue.
  • 3D muscle relief, 3D cowl fins, fabric texture with stitched seams, and the X belt buckle.
  • Wounds tear the suit, it repairs itself as you heal and re-forms after a death regeneration.
  • Craftable from wool and leather. Protection is like iron armor.
  • Also fits armor stands and zombies.

Animations and effects

  • All new animations: a distinct choreography for every move, a claw combo chain, a guard stance, and first-person arms.
  • All custom effects: blood per mob type, pools, drips, trails, blade trails, dust and cracks.
  • Rage steam and veins.
  • New intimidation roar and new sounds for every move.
  • All effects tested with Oculus / Iris shaders.

Performance and fixes

  • Large rendering optimisation: wounds render about 3x faster, and there is no measurable server cost.
  • Moves no longer target armor stands.
  • Held victims are always released.
  • No moves while riding or spectating.
  • Many stability fixes.