Wolverine Power 2.0
Curse Maven Snippet
What's new
Wolverine: Weapon X 2.0
A complete rebuild of the mod.
Core
- Rebuilt on Zemo&Baki Core 1.1.1. Palladium is no longer needed.
- Players who had the power in 1.x keep it automatically.
- Moves use the Core keys (rebindable), with 5 moves per page.
Getting the power
- New X-Gene Serum, crafted and injected, with an awakening scene.
- One Wolverine per world by default.
/wolverineadmin commands: one per world on/off, death regeneration mode, release the X-Gene claim, fill Fury.
Bone claws and Adamantium
- Every Wolverine now starts with bone claws, with their own sounds and look.
- New Adamantium Ore, as rare as diamond, and the Syringe.
- New Adamantium Serum. Injecting it starts a bonding scene that laces the skeleton and claws with Adamantium.
- Adamantium raises damage and armor, and bullets ricochet off the metal bones.
New moves
- Finisher: an execution on a weakened enemy, different with bone and with Adamantium claws.
- Pin & Maul: tackle, pin, and maul while the key is held.
- Counter: a perfect parry opens a double thrust that stuns the attacker.
- Berserker Barrage: Fury only, an accelerating flurry with an X finisher, then you are exhausted.
- Wall Jump: backflip off a wall while climbing, then dive onto an enemy.
New passives
- The healing factor purges poison, wither, hunger, nausea, blindness and darkness, and heals over fire.
- Pain feeds Fury, faster at low health.
- Claws cut blocks: bone claws cut wood, leaves and wool. Adamantium claws also cut metal, glass, iron bars and rails.
- Wolf kinship: wild wolves follow you and fight with you. Animals flee from you in Fury.
- Enhanced smell: wounded creatures glow through walls, and you hear heartbeats while crouching.
Healing factor and wounds
- Death regeneration: the body rebuilds from the skeleton (bones, organs, muscle, skin), with a cooldown, infinite or off.
- Health wounds: they change with every 1% of health, at random places. You see real flesh, muscle, bones and organs, including a beating heart.
- You can lose a hand or have a limb skinned at low health.
- Arrow and bullet holes (TACZ supported) that push the projectile out and close.
- Balanced to tank a raging Hulk without being overpowered.
Wolverine suit
- New 4-piece Wolverine suit (Cowl, Suit, Leggings, Boots), in the classic yellow and blue.
- 3D muscle relief, 3D cowl fins, fabric texture with stitched seams, and the X belt buckle.
- Wounds tear the suit, it repairs itself as you heal and re-forms after a death regeneration.
- Craftable from wool and leather. Protection is like iron armor.
- Also fits armor stands and zombies.
Animations and effects
- All new animations: a distinct choreography for every move, a claw combo chain, a guard stance, and first-person arms.
- All custom effects: blood per mob type, pools, drips, trails, blade trails, dust and cracks.
- Rage steam and veins.
- New intimidation roar and new sounds for every move.
- All effects tested with Oculus / Iris shaders.
Performance and fixes
- Large rendering optimisation: wounds render about 3x faster, and there is no measurable server cost.
- Moves no longer target armor stands.
- Held victims are always released.
- No moves while riding or spectating.
- Many stability fixes.
This mod has no additional files

