3.1.2+1.20.1
Curse Maven Snippet
What's new
3.1.2+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine release. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
- Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
Back up your world before updating.
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line.
- Runes is now an optional dependency; the wizard-merchant rune trades simply stay inert without it.
What's new since 1.4.1
Everything below was released between 1.4.1 and 3.1.2 on newer Minecraft versions only.
New spells
- Spell books now hold 6 spells: two choices on each of three tiers
- New Arcane spells: Arcane Explosion, Arcane Barrage, Evocation
- New Fire spells: Flame Slash, Firestorm, Fire Hydra
- New Frost spells: Frost Spikes, Frost Shield, Frost Elemental
- Staves and wands carry their school's spell (Arcane Blast, Frostbolt, Pyroblast); the Wizard Staff comes with spell choices
- Arcane Missiles reworked: fires missiles continuously for 4 seconds
New items & equipment
- Valkyrie Magister Staff, found only in Aether dungeons
- Armor trim support for all wizard robes
- All recipes in the vanilla recipe book; smelting recipes disassemble wizard weapons and armor
- Weapon and armor attributes rebalanced
- Updated spell projectile models and textures, new models for Frost Trap and Frost Shield
Progression & world
- New spell-casting and wizard-trade advancements
- Wizard towers also generate through Repurposed Structures and Lithostitched
- Wizard villager trades and tower chest loot rebalanced
Gameplay & balance
- Frost spells deal +30% damage to freeze-vulnerable mobs and -30% to freeze-immune ones; Fire spells gain +30% critical strike chance against freeze-immune mobs
- Frozen is only removed by a direct hit; Frost Nova no longer freezes bosses
- Summon spells require a rune to cast, and their cooldowns ignore spell haste
- Fully translated into 20 languages
This mod has no additional files

