Witchery

Witchcraft and nature magic with a bit of voodoo and necromancy too
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Witchery_0-18-0_164.zip

File nameWitchery_0-18-0_164.zip
Uploaded
Apr 27, 2014
Downloads
1.6K
Size
3.0 MB
File ID
787803
Type
B
Beta
Supported game versions
  • 1.6.4

What's new

0.180.0

  • NEW: Witch hunter Armor set, leather armor with durability of iron. If the full set is worn: Bearer has 90% immunity to Curses of Misfortune and Waking Nightmare. Wearer has 90% immunity to Rite of Transposition pulls. Wearer is 100% immune to Vampiric Poppets. Wearer cannot use protection poppets. Wearer has a 25% chance of avoiding general Magical Damage (including voodoo poppets).
  • NEW: Witch Hunter Crossbow Pistol. Load by shift using (change ammo by shift-using again). Fire by using, has the same strength as a charged bow. Charge use to get crit. Different ammo types are available. Hand Crossbow may be enchanted (infinity halves durability loss instead of giving infinite ammo).
  • NEW: Wooden Bolt - Default ammo for the Pistol Crossbow. Effective against bark belt wearers and baba yaga.
  • NEW: Bone Bolt - Causes 1.5x damage against undead and demons (including players under the effects of the Infused brew of the grave).
  • NEW: Splitting Bolt - Splits into 3 Wooden Bolts fanning out in front of the crossbow, each bolt does half damage.
  • NEW: Nullifying Bolt - A wooden bolt that does not take the enchantment effects of the Crossbow. If fired by a player wearing the full Witch Hunter armor set, the bolt will reduce the power of a struck magic using player by 1/3 of their max level. Poppets (Death protection, vampiric, etc.) in poppet shelves will not function for the hit. Firing a nullifying bolt will completely drain the magical power level of the shooter.
  • NEW: Universal Antidote - Potion that when drunk will nullify poison and wither effects (stacks to 4).
  • NEW: Poppet Shelf Compass - Device with gems that light up as the player nears a poppet shelf. The more gems illuminated, the closer the shelf (has a range starting at 128 blocks).
  • NEW: Mob Witch Hunter - When a player uses black magic (voodoo poppets, parasitic poppets or curses) there is a chance that the Witch Hunter guild will notice and dispatch agents to track down the witch. These agents will appear from the shadows some time after the black magic is used, and attack the witch.
  • NEW: Binky's Skull can now be dropped upon defeating death. Using this skull on the ground will summon death's horse Binky. When Binky is killed, its skull will be dropped ready to be used again.
  • NEW: Death's Footwear, Robes and Hood. Defeating death may result in one of these pieces being dropped. The set (there are no legs) is iron armor with the durability of diamond. The chest piece grants fire immunity, the feet allow walking on liquids. The hood allows seeing in the dark and slowing those who the wearer looks at.
  • NEW: Hand of Death. Defeating death may result in this being dropped. Attacking with it causes a chill touch against the target (15% max health damage ignoring armor). Using (right-click) this while wearing all death's clothes will summon death's scythe (use again to dismiss). Death's scythe drains your hunger constantly. The lower your hunger the more damage the chill touch will do. Hitting with the scythe restores hunger and life depending on how low your hunger bar is. The scythe can hit multiple targets.
  • NEW: When a player summons Death, if a player is wearing all the Death Gear set and holding Death's Hand, that player will be summoned instead of the death mob.
  • NEW: As an experiment into block protection, all block altering effects on the Mystic Branch now generate the Forge BlockBreak event and will not perform their action if the event is cancelled. As long as servers are correctly using this event for block protection, this should be a good solution. Confirmed to work on Thaumcraft warded blocks.
  • TWEAK: Increased the spawn rate of Wispy Cotton in the Spirit World, to be more frequent.
  • TWEAK: Changed the spawn rate of Spirits in the Spirit World, to be less frequent.
  • TWEAK: Placed Spirits will not despawn.
  • FIX: An issue with Brew of Substitution and Solidifying Brew (Erosion).
  • FIX: Using a Boline to hit a Thaumcraft plant caused a null reference exception to occur. I think this is a "bug" in Thaumcraft, but this workaround stops the exception.
  • FIX: Spirits will now despawn when the player moves far enough away.
  • FIX: Brazier recipe for Drain Growth was too expensive and could cause lag.
  • FIX: Tinkers Construct has now fixed the issue with Heart canisters and being poisoned, so the Bark Belt UI icons now have to not do the workaround they did.

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