Witchery Villages 1.20.1 v1.1.0
Curse Maven Snippet
What's new
Added
- Completely overhauled wall generation to make walls follow terrain much more naturally.
- Added performance safeguards to wall generation, reducing generation stutters to nearly zero.
- Added safeguards to prevent walls from generating inside or directly next to existing walls.
- Added safeguards to ensure walls only generate around active villages. Non-village structures and Zombie Villages will no longer receive walls or additional structures.
- Added the Town Keep and Guard Tower, including all biome variants.
- Restored and fixed the original 1.12.2 generation for the Town Keep and Guard Tower, including correctly placed torches, connected fences and iron bars, and correctly facing chests.
- Added individual spawn-rate config options for Walls, Town Keeps, and Guard Towers. Default spawn rate is 50%.
- Added Guard Villagers, which can spawn on village walls, inside Guard Towers and Town Keeps, and throughout village streets.
- Added a config option to disable the mod's Guard Villagers.
- Added built-in compatibility with the Guard Villagers mod, automatically disabling this mod's guards when both mods are installed.
- Added an option to re-enable this mod's guards when both mods are installed, allowing both guard types to coexist.
- Added compatibility that allows Guard Villagers guards to spawn in streets while this mod's guards occupy walls, Guard Towers, and Town Keeps.
- Added compatibility that allows Guard Villagers guards to spawn in their normal locations while also allowing them to spawn on walls, in Guard Towers, and in Town Keeps when this mod's guards are disabled.
Fixed
- Fixed armor rendering for Guard Villagers, restoring the correct behavior from 1.12.2.
- Improved Guard Villager AI to prevent them from incorrectly attacking pets, villagers, friendly mobs, or players.
- Fixed metadata issues.
Other
- Updated license.
This mod has no additional files

