Wireworks 0.6.2
Curse Maven Snippet
What's new
Players
- The Steam Engine is built as the Steam Turbine is, a cube for each block, in place of its model from FactoryWorks Core. Its front and back draw one engine across its four blocks, a copper cylinder driving a flywheel, which turns while it burns and for a second after, set into an iron duct casing with intakes down its narrow sides and a vent on top. Its textures are Malcolm Riley's, from unused-textures, under CC-BY-4.0: the casing copied, the engine drawn in shades adapted from his duct and copper tank. (#47)
Consumers
- Wireworks nests libworks-runtime 0.1.7, which offers the Boiler's and the Reactor's ghosts to EMI in place of Wireworks' own stack provider: the recipe and usage keys still work on a ghost and a click still reaches its empty slot (libworks#23).
wireworks:steam_engineandwireworks:steam_engine_partcarry arunningblock state property, set on every block of the Engine while it burns and for a second after. The Steam Turbine'srunningis the same property, declared onSteamGeneratorBlock.RUNNING;SteamTurbineBlock.RUNNINGstill names it, by inheritance.WireworksRegistries.STEAM_ENGINE_PARTis aDeferredBlock<SteamEnginePartBlock>, aFootprintPartBlock, where it was aDeferredBlock<FootprintPartBlock>. (#47)
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