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Wireworks

Factorio-style electric poles that power every machine in reach
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Wireworks 0.6.2

File namewireworks-0.6.2.jar
Uploader
kc00lkc00l
Uploaded
Oct 12, 2026
Downloads
18
Size
551.9 KB
Mod Loaders
NeoForge
File ID
9150093
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:wireworks-1721198:9150093"

Learn more about Curse Maven

What's new

Players

  • The Steam Engine is built as the Steam Turbine is, a cube for each block, in place of its model from FactoryWorks Core. Its front and back draw one engine across its four blocks, a copper cylinder driving a flywheel, which turns while it burns and for a second after, set into an iron duct casing with intakes down its narrow sides and a vent on top. Its textures are Malcolm Riley's, from unused-textures, under CC-BY-4.0: the casing copied, the engine drawn in shades adapted from his duct and copper tank. (#47)

Consumers

  • Wireworks nests libworks-runtime 0.1.7, which offers the Boiler's and the Reactor's ghosts to EMI in place of Wireworks' own stack provider: the recipe and usage keys still work on a ghost and a click still reaches its empty slot (libworks#23).
  • wireworks:steam_engine and wireworks:steam_engine_part carry a running block state property, set on every block of the Engine while it burns and for a second after. The Steam Turbine's running is the same property, declared on SteamGeneratorBlock.RUNNING; SteamTurbineBlock.RUNNING still names it, by inheritance. WireworksRegistries.STEAM_ENGINE_PART is a DeferredBlock<SteamEnginePartBlock>, a FootprintPartBlock, where it was a DeferredBlock<FootprintPartBlock>. (#47)

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