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Wireworks

Factorio-style electric poles that power every machine in reach
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Wireworks 0.4.0

File namewireworks-0.4.0.jar
Uploader
kc00lkc00l
Uploaded
Oct 6, 2026
Downloads
9
Size
568.9 KB
Mod Loaders
NeoForge
File ID
9078914
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:wireworks-1721198:9078914"

Learn more about Curse Maven

What's new

Players

  • The supply area is drawn as a yellow square on the ground the pole stands on, not a box around it. The machines it reaches are still outlined, and the pole still supplies two blocks up and down. (#19)
  • The machines a pole reaches are outlined in their role's colour, after the side-configuration colours other tech mods use: generators orange, the machines it feeds blue, and accumulators purple. The square stays yellow.
  • A machine built as a Groundworks footprint, such as the Solar Panel, the Accumulator or Craftworks' Assembler, is outlined as one box around the whole machine, not by its main block alone.
  • A machine built as a Groundworks footprint by another mod, such as Craftworks' Assembler, is counted once by a pole, however many of its blocks the supply area reaches. It used to be counted once per block, overstating its demand, its Jade count and its outlines. (#20)

Consumers

  • Breaking: EnergyPartBlock is gone, and WireworksRegistries.SOLAR_PANEL_PART and ACCUMULATOR_PART hold plain Groundworks FootprintPartBlocks. It was never named API, and neither the Pack nor Craftworks names it. (#20)
  • A Groundworks footprint's part stands for its standing origin as an energy owner, after EnergyOwner and EnergyOwnerBlock, so a Consumer's footprint is counted once by a pole without implementing either. (#20)

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