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Wireworks

Factorio-style electric poles that power every machine in reach
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wireworks-0.1.0.jar

File namewireworks-0.1.0.jar
Uploader
kc00lkc00l
Uploaded
Oct 1, 2026
Downloads
5
Size
411.3 KB
Mod Loaders
NeoForge
File ID
9029695
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:wireworks-1721198:9029695"

Learn more about Curse Maven

What's new

First release on CurseForge.

  • Electric poles. Small, medium and substation poles, plus a creative pole that generates without limit. A pole powers every Forge Energy machine inside its supply area, whichever way it faces. (#1)
  • Wire a network. A placed pole wires itself to nearby poles, and a click on two poles with a copper ingot adds or cuts a wire between them, within wire reach. A network shares its generators' output among every machine it reaches, and charges and draws on its accumulators. A player who may not build, in adventure or spectator mode, cannot wire. (#1)
  • Poles place, extend and preview through Groundworks, which Wireworks bundles. With Jade installed, a pole shows its network.
  • A pack developer sets each tier's supply size and wire reach in wireworks-server.toml, Factorio's by default, and tags generators wireworks:generators, accumulators wireworks:accumulators and wiring items wireworks:wire_tools (default: copper ingot).

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