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Wireless Redstone

Wireless Redstone adds blocks and items to use redstone remotely
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[Forge 1.20.1] 1.3.0 Wireless Redstone

File namewirelessredstone-forge-1.3.0+1.20.1.jar
Uploader
RazzokkRazzokk
Uploaded
Oct 5, 2026
Downloads
190
Size
294.6 KB
Mod Loaders
Forge
File ID
9071897
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:wirelessredstone-409660:9071897")

Learn more about Curse Maven

What's new

1.3.0+1.20.1 - 2026-10-03

Added

  • Attachment block version of Redstone Transmitter/Receiver and P2P Redstone Transmitter/Receiver
    • Configurable Attachment Mode: Define if the attachment block shall receive/output redstone only from/to the attached block or also all adjacent ones (except the opposite of the attached side)
  • Target is shown underneath the crosshair when a P2P block is looked at with a Linker
  • Frequency items show a message after a frequency has been copied or set

Changed

  • Receivers are now updated immediately after a transmitter is (un)powered (before: 1 redstone tick delay)
    • This also allows to send 1 game ticks to receivers (e.g. with an observer)
  • Use int array tag (NBT) for storing block positions (transmitters, p2p link, ...)
    • This change is only backwards compatible (i.e., you can upgrade to newer versions but going back to older one will break the redstone network)
  • Improved names and descriptions in config screen
  • Redstone transmitters and receivers now also update directly after block placement (also with /setblock and /fill command)
    • If you place a transmitter with a frequency (e.g., picked up in creative with CTRL, it also shows the frequency in the tooltip), it will now correctly register itself in the redstone ether network, before it did not do that
    • If you place a receiver with a frequency it will turn on if any transmitters on the frequency are on
    • Note: Frequency receivers (transmitters not) now also work when relocated with frames from project-red

Fixed

  • Sniffer stack size is supposed to be 1
  • Sniffer and target highlight render wobbling when far out in the world due to floating point number precision (the farther out, the bigger the wobble)
  • P2P transmitter and receiver block entities not updating data correctly
  • Fabric:
    • Wrong mixin configuration (was only registered on the client, oops)
    • Redstone wire not connecting to transmitters and receivers (if played on server)
    • Frequency activated with remote stayed on if:
      • Switching to another item in hotbar
      • Dropped by player (if played on server)
      • Normal usage (releasing right mouse button, if played on server)