File Details
Wireless Utils - 1.12.2 - 1.10.136
- R
- Sep 26, 2019
- 1.50 MB
- 39.8K
- 1.12.2
- Forge
File Name
wirelessutils-1.12.2-1.10.136-universal.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Player Stuff
- Added: Absolute Area and Relative Area Cards. They're cards that can target an area rather than a single block, drastically increasing the number of targets a Positional Machine can access.
- Added: Clicking the crafting progress element in Chargers and Condensers will now open the JEI recipes list if JEI is installed.
- Added: Quenched Pearls now extinguish fire and quench lava when thrown, in a configurable radius. Default is eight block radius. Can consume the pearl. Does not consume when extinguishing fire by default. Does consume when quenching lava by default.
- Added: Quenched Pearls now protect players from fire damage while being held. Configurable. Can optionally protect players from lava damage.
- Fixed: Crash when throwing a Scorched Pearl into an End Portal with a dedicated server.
- Fixed: GUI alignment issue for Positional Chargers with Inventory Augments.
- Fixed: Render less working particles for machines with many targets.
- Fixed: Directional RS Network and Positional RS Network machines breaking their associated Refined Storage networks when removed, requiring the network controller to be replaced.
- Fixed: Client de-sync when using Cards. The off-hand item would appear to be used on the client. In some cases it would actually be used.
- Changed: Make the Desublimator block blacklist check slightly faster when the blacklist is empty.
- Changed: When rendering particles, try to obey the user's graphical settings for Particles.
Pack Stuff
- Added: Configuration to allow Relative Cards to be set to Facing: Null
- Changed: Card clear/clone recipes are now implemented programatically.
Development Stuff:
* Added: /wu_profile command for profiling Wireless Utilities machines, items, and event handlers.
* Changed: Cards now handle their own work area rendering when being held.
* Changed: Implement a mutable BlockPosDimension for less allocations when iterating over areas.

