File Details
Wireless Utils - 1.12.2 - 1.8.126
- R
- Sep 17, 2019
- 1.40 MB
- 2.4K
- 1.12.2
- Forge
File Name
wirelessutils-1.12.2-1.8.126-universal.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
The Entity Update
New Augments
- Filter Augment - Allows you to limit which items can be inserted into the inventories of Desublimators and Vaporizers. The highest tier Filter even lets you automatically void the items you don't want!
- Remote Side Augment - Ever want a directional machine to use a certain side? Now you can! Right-Click with a Remote Side Augment to choose the side, then install it into a directional machine and the machine will use that side for all its activities.
New Pearls
- Crystallized Void Pearl - Like a Void Pearl, but sharper. Throwing a Void Pearl against an Ender Crystal has left it jagged and broken. You can't let the entity inside out anymore. However, it seems like you might be able to... copy it?
New Machines
- Vaporizer - The Vaporizer is a machine that uses a multitude of configurable Modules to do things to entities. Some Modules require a supply of captured creatures to use as fuel. Alternatively, several forms of liquid experience are supported. Like most machines, Vaporizers are available in both Directional and Positional variants.
> Note: The Vaporizer also supports Thermal Expansion's Morbs, Industrial Foregoing's Mob Imprisonment Tools, and Cyclic's Magic Nets. Support for each item can be controlled individually within settings.
New Modules
- Animal Slaughter Module - Requires Industrial Foregoing. Attacks and kills living entities, producing either Pink Slime or Liquid Meat depending on its configuration. Filterable. Does not require fuel.
- Capture Module - Captures living entities within Void Pearls, or certain other items. Filterable. Does not require fuel.
- Duplication Module - Takes a captured entity and spawns copies of it. Accepts any form of captured entity item by default, but can be configured to require Crystallized Void Pearls. Requires fuel.
- Launch Module - Imparts velocity to entities. It can optionally negate fall damage for entities that it sends flying. Filterable. Does not require fuel by default.
- Slaughter Module - Attacks and kills living entities. The Slaughter Module can use a weapon to attack, if provided one, and it will optionally fully simulate a player at the cost of increased power consumption. Provides configuration for how to handle drops and experience, including options to void any drops that can't be picked up, rather than leaving them in the world to lag. Filterable. Does not require fuel. Captured experience becomes liquid experience, if enabled.
- Teleport Module - Teleports entities to a set location! By default, it sends entities to just behind the vaporizer, but a positional card can be installed to sent entities anywhere you'd like. Filterable. Does not require fuel by default.
- Theoretical Slaughter Module - Theoretically, this module kills theoretical copies of entities, collecting the theoretical drops. Creates clones of a captured entity, but does not spawn them into the world. Only accepts Crystallized Void Pearls by default, but can be configured to accept any form of captured entity item. Requires fuel.
New GUI Stuff
- Relative Positional Cards now have a GUI for configuration, though they can still be configured by clicking blocks in the world.
- The Power Usage tabs in machines now display a graph of power usage over the past 40 ticks.
- Machine tool-tips now display a list of valid augments that can be installed.
- Machines that have a work budget now display a progress gauge with budget information.
- Chargers and Condensers with Inventory Augments installed will display a Crafting Progress GUI element with information about their current crafting recipe, assuming there is one.
- Items can be dragged into filter slots and fluid locks from JEI, allowing users to configure filters without actually having the items on hand.
- Items that are locked against modification now include
(Locked)in their names, as well as a line in their tool-tips explaining that they cannot be modified. - The Work Info tab for machines will display if the machine cannot currently run, generally including a specific reason.
- The Work Info tab for machines now displays separate Maximum Rate and Sustained Rate values for how fast the machine can perform.
Other Additions
- Added Chinese translations. They are slightly out of date as of this release due to everything that was added.
- Void Pearls now have associated advancements and statistics.
- Void Pearls now play sound effects and particle effects when capturing an entity.
- Filled Void Pearls have been added to the Creative Miscellaneous tab for all valid entities with Spawn Eggs.
- Thrown pearls now play a sound effect when bouncing off a surface.
Big Changes
-
The maximum working area for directional machines is now calculated using volume. The math used for calculating the maximum working area can be selected from one of three choices in configuration:
- Area (Default) - The volume a machine affects cannot exceed the maximum volume.
- Sum of Sides (Old Default) - The height, length, and width when added together cannot exceed three times the maximum range.
- Maximum Length - The height, length, and width cannot exceed the maximum range.
- Range Augments now have a greater default range. Players should use common sense when configuring their machines.
Other Changes
- Updated Russian translations. They are somewhat out of date as of this release due to everything that was added.
- Void Pearls have damage values set based on the captured entity ID to make it easier for other mods to sort them without worrying about NBT tags.
- Void Pearl tool-tips now include the captured entity's health, if available, as well as whether or not the captured entity is a baby.
- Some unnecessary NBT tags are cleared from saved data when storing an entity in a Void Pearl.
- Sided Transfer now caches neighboring tile entities to avoid having to look them up each tick.
- Inactive machines will cease chunk-loading after a short time.
- Machines will no longer attempt to work when they don't have enough energy to pay their per-tick base energy cost.
- Calculation of a machine's maximum energy per tick has been changed. Now, we find the cost of the most expensive target and we multiply that by the number of possible steps per tick.
- The default recipe for Void Pearls now uses Scorched Pearls.
- The World Tick Rate GUI now displays the actual number of ticks, rather than Minimum.
- All Wireless Utilities chat commands now use the permissions API to determine if a user can use them, rather than relying on OP level.
- Crafting recipes to upgrade machines by combining them with leveling or conversion kits are now generated programatically, along with an option to disable doing so.
Bug Fixes
- Fixed a potential crash due to fake players not having a networking back-end.
- Fixed a potential crash due to non-configured positional card tool-tips in machine GUIs.
- Fixed a potential crash when using a positional card targeting another dimension.
- Tool-tips no longer display trailing blank lines when adding localized multi-line text.
- Machines now notify neighboring blocks when their sided configurations change.
- Machines are now properly opaque to light.
- Register our custom EntityItem subclass properly. (
wirelessutils:item) - Slots are now properly marked as invalid while holding a non-configured positional card or a player positional card.
- Chargers and Condensers no longer increment their crafting ticks when not actually crafting.
- Chargers and Condensers no longer switch to different recipes when actively crafting.
- Desublimators no longer skip their world tick when not running.
- Condensers no longer reset their gather tick when draining or filling blocks in the world.
- Condensers now properly remove targets from their target cache after successfully draining a block in the world.
- Condensers now properly ignore blocks that are already full or otherwise cannot be filled with liquid.
- Locked items will not copy their NBT data when used in crafting recipes.
- Positional cards can no longer specify a target that is outside of the world height or world borders.
- Conversion Kit recipes now use the correct ingredients.
- Fixed other minor GUI issues where elements would display, or would not display, incorrectly for one frame when opening a GUI.
Admin / Pack Dev Stuff
- Augments can now modify the budget cost of a machine.
- Added configuration for disabling the default machine-specific recipes for crafting tier 2 and higher machines.
- Added
/wu_voidgencommand for creating a Void Pearl containing a specific entity. Can create Crystallized Void Pearls. Can optionally specify entity NBT data. - Added
/wu_editcommand for editing items. Currently, only augments are supported. -
Added a Void Pearl ingredient type. Examples:
json { "name": "EMPTY_VOID_PEARL", "ingredient": { "type": "wirelessutils:void_pearl", "crystallized": false } }, { "name": "SLIME_VOID_PEARL", "ingredient": { "type": "wirelessutils:void_pearl", "entity": [ "minecraft:slime", "industrialforegoing:pink_slime", "tconstruct:blueslime" ] } }, { "name": "VILLAGER_CRYSTAL_VOID_PEARL", "ingredient": { "type": "wirelessutils:void_pearl", "entity": "minecraft:villager", "crystallized": true }
NBT Changes
- Added
AllowedMachines(List of String) to augments to restrict them to working within specific kinds of machines. Editable via/wu_edit - Added
TierName(String) to augments to override the tier name displayed in their name. Editable via/wu_edit - Added
WUTint:0throughWUTint:2(Int) for overriding augment coloration. Editable via/wu_edit - Added
ForceEffect(Boolean) to force an augment to render as though it were enchanted. Editable via/wu_edit

