Wireless Utils - 1.12.2 - 1.6.48
What's new
- Added: Player Positional Card
Target yourself with Chargers, Condensers, and Desublimators!
Currently, range checks and cost are not implemented for player cards. These will be coming in a later update.
Inventory Augments are necessary for Chargers and Condensers to interact with items in your inventory. - Added: Sided I/O Control
Sides of machines can now have their I/O mode set to Passive, Active, or Disabled. Passive allows connections to that side of the machine and is the default. Active will cause a machine to actively pull resources into itself or, if inverted, push resources out. Disabled will prevent connections with that side entirely.
A configuration setting was added to require an augment to allow access to Sided I/O Control for a machine. - Changed: Positional Machines now, by default, do not accept connections via their front or top sides. There is a configuration option to allow connections from those sides.
- Changed: Directional Machines now accept up to tier five Range Augments by default. Performance improvements to the work iteration code makes the higher potential number of targets more manageable.
- Fixed: Do not display channel count in Waila/TOP information for our AE2 machines when AE2 Channels are disabled.
- Fixed: Issues with AE2 machines not connecting to secured AE2 networks.
This mod has no additional files

