When you want to play wind charge in survival, you find that killing the breeze can only be combined into 8 wind charge. This mod will help you solve this problem in three ways:
Right-click the stray with a glass bottle
Right-click the breeze holding a glass bottle
The main hand is a glass bottle, or there are glass bottle drops within a radius of 10 blocks from the player, and the player or the glass bottle drop speed is greater than or equal to (>=)1 (1block/tick) for 5s
to obtain an Wind Bottle, which can then be broken down into a Wind charge in a number of ways to dismantle and return a glass bottle.
update
1.1.0
Added the ability to right-click Flint in OminousItemSpawnerEntity to get the corresponding item.
But there is still one bug at the moment:
Quickly collecting two items in a row with flint after the OminousItemSpawnerEntity appears will cause the current spawner to no longer generate the OminousItemSpawnerEntity
1.2.0
Removed the workbench decomposition method and added two decomposition methods:
condition>Within a 10-block radius of the player:
-
It is a drop and is 300 ticks (15s) during the day.
drop time is 50tick(2.5s):
- The light level is greater than or equal to (>=) 10
- Being in water
- The biome is desert
- The dimension is nether
-
The main hand of the fox (the item in the mouth) is wind bottle 100tick (5s)
-
The item display frame is wind bottle 0tick (0s)
Newly added crafting methods, now the following crafting methods are:
1.Right-click the stray with a glass bottle
2.Right-click the breeze holding a glass bottle
3.The main hand is a glass bottle, or there are glass bottle drops within a radius of 10 blocks from the player, and the player or the glass bottle drop speed is greater than or equal to (>=)1 (1block/tick) for 5s
1.2.1
add support to create add a recipe can spread



