File Details
wildex-1.21.11-3.0.0-fabric.jar
- B
- Mar 24, 2026
- 1.02 MB
- 224
- 1.21.11
- Fabric
File Name
wildex-1.21.11-3.0.0-fabric.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Changelog
3.0.0 - 2026-03-24
This is the first Fabric release for Wildex on 1.21.11. The notes below only cover Fabric-specific port work and Fabric-only fixes relative to the 1.21.11 NeoForge 3.0.0 codebase. Release is marked as beta because multiplayer is still untested in this version.
Added
- Added Fabric access-widener-based vanilla variant access so variant display can use stable runtime access without variant mixins.
- Added a dedicated Fabric variant-provider layer
- Added explicit Sheep color variants to the Fabric vanilla variant provider.
- Added a bounded generic mod-variant fallback for vanilla-like modded mobs with enum, color, registry and static variant-list patterns.
- Added a visible loading spinner to the right-side
Info / Misctab while breeding/taming data is still being analyzed in the background.
Changed
- Reworked Fabric variant probing away from the old single-path reflection heuristic into provider-based resolution with runtime-stable vanilla handling and generic mod fallbacks.
- Reworked Fabric runtime reflection so named-method lookups for remapped Minecraft runtime classes are handled more defensibly on production jars.
- Reworked breeding/taming extraction on Fabric into a resumable background job processed under a strict per-tick budget instead of a single blocking server-thread scan.
- Updated breeding/taming probe entity creation so server-side analysis no longer pays the full display-normalization cost used for UI preview entities.
- Updated ownable-mob taming scans to skip known pointless horse-family item scans and to keep non-tamable ownable probing bounded.
- Updated taming candidate evaluation so accepted interactions can still be tested even when a modded mob does not immediately consume the held item.
- Updated pedestal hologram render-state freezing to use direct typed Fabric render-state fields instead of fragile runtime field probing.
Fixed
- Fixed Fabric variant detection failing outside the dev environment when running the built jar in a normal client.
- Fixed Fabric variant support checks reporting expandable mobs but discovering no runtime variants.
- Fixed severe integrated-server lag and apparent world freezes when requesting breeding/taming data from the
Infotab. - Fixed taming detection missing valid items because the Fabric path was using the wrong retry budget for tamable mobs.
- Fixed taming scans stopping after the first successful interaction mode and therefore missing additional valid item sets.
- Fixed generic object-variant discovery leaving probe entities in a mutated state instead of reliably restoring the original value afterwards.
- Fixed several cases where the
Info / Misctab could sit on loading text without clear visual feedback while background work was still running. - Fixed pedestal holograms rendering without the intended hologram look or causing major frame drops from expensive per-frame reflection in the Fabric renderer.
- Fixed pedestal hologram mobs continuing to play visible idle animation in several common vanilla render-state paths.
Untested
- Multiplayer/dedicated server

