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Wildex Bestiary

In-game bestiary that automatically tracks all creatures you encounter, including modded mobs.

File Details

wildex-2.7.3.jar

  • R
  • Mar 15, 2026
  • 883.77 KB
  • 376
  • 1.21.1
  • NeoForge

File Name

wildex-2.7.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:wildex-bestiary-1458326:7762120"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2.7.3 - 2026-03-15

Added

  • Added a small animated variant-probing status indicator next to the Wildex Entries counter while background mob variant detection is still running.
  • Added a hover tooltip for the new variant-probing indicator so players can see that Wildex is still processing mob variants in the background.

Changed

  • Reworked Wildex mob-list variant support detection so opening Wildex no longer runs the full variant discovery path just to decide whether a mob entry can expand.
  • Wildex now uses a lightweight variant-support fast-path for the mob list and only performs full variant option discovery when variant entries are actually expanded/requested.
  • Reworked the client-side mob index so the base Wildex mob list is reused from cache instead of being rebuilt from scratch every time the screen is reopened.
  • Reduced unnecessary display-state normalization work during lightweight mob-index/support checks by avoiding the heavier preview/pedestal entity preparation path where it is not needed.
  • Refined multiplayer server-config refresh behavior so Wildex only rebuilds the mob list and invalidates variant caches when list-relevant variant settings actually changed.

Fixed

  • Reduced the short client hitch that could occur when opening Wildex in large modpacks with many mob-adding mods.
  • Reduced additional Wildex reopen hitching caused by repeated mob-list/index rebuild work.
  • Reduced avoidable variant-probe churn during multiplayer config sync so Wildex openings stay smoother while preserving server-authoritative variant settings.

Compatibility

  • Existing worlds are supported.
  • No world/save data migration required.
  • Safe update path from 2.7.2
  • Multiplayer-safe:
    • variant exclusions remain server-authoritative
    • full variant discovery still runs when variant entries are actually requested