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Wildex Bestiary

In-game bestiary that automatically tracks all creatures you encounter, including modded mobs.

File Details

wildex-1.21.11-2.7.0.jar

  • R
  • Mar 10, 2026
  • 868.51 KB
  • 42
  • 1.21.11
  • NeoForge

File Name

wildex-1.21.11-2.7.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:wildex-bestiary-1458326:7740383"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2.7.0 - 2026-03-10

This release ports the 2.7.0 Wildex update to the 1.21.11 branch and aligns the new filter/state features with the newer UI codepath.

Added

  • Added the new expandable mob-list filter menu with:
    • Friendly
    • Neutral
    • Hostile
    • Tameable
  • Added persistent per-player UI state sync for:
    • selected tab
    • selected mob
    • Discovered only
    • filter toggles
  • Added saved player UI state storage in world data for multiplayer-safe restore behavior.

Changed

  • Ported the full 2.7.0 filter/state workflow from the 1.21.1 branch to 1.21.11.
  • Updated the left-side list workflow so filter state, search, and restored selection work together on the 1.21.11 screen implementation.
  • Updated mob index metadata caching to support aggression and tameable filtering on the newer branch.
  • Reworked the top-right control buttons (Menu, Theme, GUI Scale) and hidden-mode Share / Claim buttons to use theme-tinted pastel color surfaces instead of the old textured button background.
  • Updated those recolored buttons to use anthracite label text and pixel-accurate top-button text rendering.
  • Expanded mob preview zoom-out limits so very large mobs (for example Ghast or Ender Dragon) can be framed more reliably.

Fixed

  • Fixed the filter menu icon rendering so the hopper/funnel icon is drawn once instead of tiling.
  • Fixed Vintage layout spacing for the top-left filter/list cluster so the filter icon no longer sticks to the top texture edge.
  • Fixed the mob list top clip so scrolled entries no longer bleed into the top divider line.
  • Fixed stale server config carry-over across server/session changes by clearing the client-side server config cache on login/logout.
  • Fixed hidden-mode UI desync after delayed server config sync by rebuilding the Discovered only checkbox when the effective server config changes.
  • Fixed restored mob selection desync so the right detail panel no longer keeps a mob selected that is not actually present in the current filtered list.
  • Fixed recolored button surfaces still appearing partially transparent over the screen background.
  • Fixed mob preview drag pitch so entities rotate around their visual midpoint instead of tipping around their feet.

Compatibility

  • Existing worlds are supported.
  • No world/save migration is required beyond the new UI-state save data being created automatically.
  • Safe update path from the earlier 1.21.11 beta build