
A Shield stays invisible until a spell comes at you, then its magic circles spawn in front of the spell, stacked one behind another, and stop it.

A spell that cost more mana than the Shield cracks every circle, shatters them like glass, and goes through.

The spell's own magic circle spread across the ground under a dome of light.

A beam with a white-hot core, fired through a magic circle into a line of husks.

Blades of fiery light sweeping forward into a group of husks.

A dome of light bursting out round the caster, over the spell's circle.

A beam that splits into three rays at the first thing it hits.

Imbue stores a spell in the item in your hand. This sword holds Fire for three strikes.

Imbue any block with a spell and it becomes a glyph, going off at whoever steps on, opens, shoots or breaks it.

A lance of ice that pierces a line of husks and closes each one in ice. One of ten secret spells nothing in the game lists.

A line of stone spires bursting out of the ground. One of ten secret spells nothing in the game lists.

Some monsters carry Cords and cast real spells, glowing with rune marks in their spell's colour.

Deep in the Archive, Rune Seal doors open only to spells of the right elements. This one wants Frost and Storm.

The domed arena under the Archive, the Archivist rising from its lectern at the centre of a glowing floor circle.

A hooded, hovering three-phase boss with a floating tome, who rewrites its own Cord as the fight goes on.

Two Domains meet and fight for the ground.

Ley lines are veins of world mana where it flows twice as fast. A Wellstone set on one becomes a well for everyone nearby.

Thread runes by drag and drop or search, and read the spell explained in plain English, priced in mana and cooldown, before you cast it.

Every reaction, secret spell, feat and riddle you discover, written into a page of the Cord screen.

Every spell writes its own magic circle: a band of script, a star with a point for every rune, each rune's emblem on its roundel, and the shape's seal in the middle.

Fire and wind materials weave around a readable rune circle. Each shape keeps its own casting and delivery sequence.

Thread runes left to right, read the spell description, and preview its authored magic circle before casting.

Bloom expands coverage while trading away some power and increasing mana cost. Twelve disciplines change how a spell plays.

Tidal Lift borrows real source water for physical magic and restores it afterwards. Fusion recipes extend it with frost, fire and storm.

Cinnamon has her own small rounded model, dark coat, tan face and paws, and one configured owner. Click to sit or follow; sneak-click to pet.

After sitting quietly, Cinnamon curls down and closes her eyes. Her saved sit preference survives rejoining and dimension travel.

