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Wild Paths

Repeated player traffic can form paths, unused dirt paths can recover, and stone can slowly become mossy during rain

Wild Paths turns player movement and environmental exposure into configurable block progression:

tall_grass -> short_grass -> air
                              |
                              v
grass_block -> dirt -> dirt_path -> dirt

cobblestone  --rain--> mossy_cobblestone
stone_bricks --rain--> mossy_stone_bricks
 

Every player crossing contributes to the block being used. Walking back and forth and landing after a jump count again, while standing still does not. Each stage has a protected number of crossings followed by an increasing transition probability. Strong traffic can also give nearby surface blocks a smaller amount of wear, producing irregular, natural-looking path edges. Unfinished wear on both ground and plants slowly recovers after traffic stops. Unused dirt paths later recover through the independent timed-transition system.

The Wild Paths Team

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