wildhorses-1.41.26.jar
Curse Maven Snippet
What's new
New Content, Reworks, and Bugfixes
A note about foals: Foals from SWEM do not currently have different gaits, or a rest/sleep animation. They only have a walk animation I can work with.
Mares and Foals:
- Foals will now follow their mother by her side and hurry along to catch up with her if she moves too far. This contrasts the previous patch where they were very slow and rarely were able to keep up.
- Foals will now wander off and play/explore before returning to their mother's side if she gets too far.
- Foals now must nurse from their mother every few minutes (configurable) or they will become hungry, take damage, and eventually die. Foals can be manually fed by the player using a bucket of milk, effectively making them bottle babies if they are orphaned or otherwise rejected by their mother at birth (see below).
- Mares will guard their foals from both a player they have low affinity with and horses they are not bonded with. If one of these gets within a block of their baby they will rear as a warning and then charge and bite. She will tolerate the foal's sire, horses she is bonded with, and a high affinity owner.
- You will notice that while lunging a mare, her foal will follow alongside their mama. I hope you enjoy that.
Rejection and Adoption:
- While it is a rare behavior, mares have a chance to reject their baby at birth. This chance goes up significantly for a new mother (0 births) from 5% to 25%. A rejecting mare will kick their foal away when they try to nurse, and the foal will avoid her in search of another mare that hasn't turned it away recently.
- Orphaned foals will follow around any mare to try and nurse from them and get itself adopted.
- While adoption can happen naturally within a pasture it's risky as the foal may starve before it can find a mare that will accept it. Mares will only be eligible to adopt orphaned foals if they dont already have a baby to care for, and even then they may reject it the same way the mother had.
- Mares will inspect foals for adoption, needing to be kept together (within 3 blocks) for about a minute to determine acceptance or rejection.
- Ideally a player will need to introduce an orphaned baby to multiple mares in a small environment like a stall to see if they will take it in. If no mares you own take it, that foal will become a bottle baby and you'll need to manually feed it every 7.5 minutes, which is something you dont want to do.
Leading:
- A horse on a lead will now trot alongside you as you walk or run instead of being dragged.
- If you lead a horse while riding a horse they will match your mount's gait. Wild horses will still kick out and damage you or potentially your horse near it, so be weary.
- You may lead several horses; they'll take positions behind one another. Leading more than 4-6 horses isn't reccomended.
Thunderstorm Behavior:
- Horses will now react to thunderstorms. They will look miserable out in the rain until they get under a roof.
- When lightning strikes within 96 blocks, both wild and tamed horses will freak out, rearing before bolting behind their lead mare. They will run in a line as per usual.
- Horses under a roof will stay calm and collected.
Resting:
- Idle horses sometimes want to lie down for a while. They will get up when a player gets near, if something spooks them, or when their foal wants to nurse from them.
- Clicking on a horse that is laying down will prompt it to get up (to avoid breaking animations).
Configs:
- Experimental configs and redundant configs were removed.
- Configs for new features were added
Bugfixes:
- Saddled taming is now quicker than last patch, from 20% chance of throwing you per buck to 10%. It will now only take 2-4 bucks to roll a "tame or no tame". If you try to tame a horse with no tack on it will still throw you off as quick as ever.
- Crowding bugs were ironed out. Bonded horses will no longer try to get on their friend's exact position, only within 4 blocks, and they will look for bonded horses less to avoid mass piling. Tamed horses now have a cap on how many horses can greet the player at once. Migrations are also more frequent to hopefully remove the herd from the fence/corners.
- Animation breaking bugs were fixed, a lot of them.
- Foals can no longer be damaged by other horses. It will look dramatic being kicked; if they are caught in the crossfire or otherwise, but rest assured they wont die
- Horses can no longer kill other horses, just get them low on health.
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