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Power Ranger Wild Force

Transform into five animal-powered Rangers, unlock unique weapons and abilities, and battle Orgs through missions with increasing difficulty.
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wild_force_rangers-1.1.1.jar

File namewild_force_rangers-1.1.1.jar
Uploader
AdriVFAdriVF
Uploaded
Oct 20, 2026
Downloads
22
Size
113.9 MB
Mod Loaders
Forge
File ID
9262291
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

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implementation fg.deobf("curse.maven:wild-force-rangers-1726490:9262291")

Learn more about Curse Maven

What's new

# Wild Force Rangers 1.1.1 — Bug Fixes & Improvements

Version 1.1.1 brings fixes to mission progression, multiplayer interactions, Zord combat, animations, and the Animarium.

## Missions and progression
- Fixed repeated Companion’s Trial offers after completing the trial.
- Removed the extra “The Wolf’s Tomb” option from Shayla’s conversation menu and added prerequisite checks to prevent a saved call from offering the chapter too early.
- Adjusted Shayla’s greeting so the wolf chapter is accessed through Main Mission instead of forcing its dialogue on every conversation.
- Fixed exclusive ownership of Diego and Iris during mission conversations, allowing each player to speak to them and advance their own objectives independently.
- Added separate rescue actors when another player’s mission is already using Nora.
- Improved recovery of missing mission enemies, including the second captive’s guard.
- Expanded scene checks to cover all mission locations instead of only the first point.
- Improved civilian spacing and relocation in “A Night to Protect” to avoid overlapping NPCs.
- Improved mission site searches, alternative spawn locations, and enemy placement recovery.
- Added reversible temporary terrain areas when a suitable natural site cannot be found, with village protection and terrain restoration.
- Improved cleanup of temporary mission structures when field objectives are completed.
- Fixed cleanup failures caused by automatic connections on fences, walls, iron bars, and lamps.
- Preserved cleanup records for occupied containers so their contents are not discarded.
- Added clearer closing dialogue from Shayla after missions.

## Multiplayer and combat
- Improved mission Org targeting so nearby Ranger helpers and eligible teammates can be attacked during supported encounters.
- Updated scripted attacks for Bell Org, Camera Org, the Forgotten Guardian, and Zen-Aku to use the selected combat target.
- Updated helper damage permissions for Bell Org and the Forgotten Guardian while keeping mission completion credit with the encounter owner.
- Improved the H special-attack prompt near weakened enemies. Attack execution still checks aim, range, weapon, transformation, and each player’s cooldown.
- Fixed Yellow Ranger glide posture and improved synchronization for other players, including players who begin tracking a Ranger already in flight.
- Added sword combat animation support for the Yellow Ranger’s Golden Eagle Sword.
- Moved Org health displays above enemies, with distance and visibility filtering to keep them clear of the visor.
- Added defeat explosions for giant Orgs.

## Megazord and Zords
- Corrected Megazord and Junglezord battle-access checks.
- Improved Megazord formation placement and player boarding.
- Corrected final-attack availability so it uses the Megazord’s own combat requirements.
- Added shared Megazord controls with automatic role distribution for one to five players and color-based control information in the hologram.
- Improved Zord formation effects, combat feedback, and robot defeat effects.

## Animarium
- Integrated additional habitats into the main island and removed old detached habitat remnants.
- Repositioned Gorilla’s habitat between Bison’s and Eagle’s habitats.
- Moved the crystal hall beside the central temple area and adjusted its mission layout.
- Corrected purification focus placement and kept objective progress and pending markers individual to each player.
- Reworked Lion’s habitat into a temple-facing rock ledge and positioned Lion at its tip.
- Added Lion’s stationary resting behavior, standing when a visitor approaches, and downward head tracking for visitors below the ledge while retaining its roar.
- Corrected inverted head movement, resting leg articulation, and the extra model offset that caused Lion’s paws to sink into the rock.
- Added cleanup for discarded player items in the Animarium after approximately five minutes of world time.
- Fixed accumulation of managed crystal displays and training dummies and reduced terrain-building work per tick to improve performance.
- Restored the original Shark habitat exit layout.

## Resources and compatibility
- Corrected missing geometry resource references and invalid resource packaging.
- Improved dedicated-server compatibility for client-related network handling.
- Preserved existing mission progress during supported Animarium layout updates.

Minecraft Java Edition 1.20.1 · Forge · Mod version 1.1.1

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