wicked_hands-forge-26.1.2-0.2.0.jar
Curse Maven Snippet
What's new
Changelog for Wicked Hands
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
0.2.0 (alpha)
- Changed the revival hint of the "Lifeless Rotten Hand" to describe the new ritual.
- Added placing the pale, motionless "Lifeless Rotten Hand" on Soul Sand or Soul Soil.
- Added a revival ritual: 4 burning candles and Rotten Flesh wake a placed hand as your companion.
- Added soul flames, whispers and a heartbeat for every candle lit around a placed hand.
- Added a soul vortex, a darkening storm and a lightning strike to the 7-second revival ritual.
- Added a short Darkness effect for players near a starting revival ritual.
- Added companion hands that follow their owner and attack whoever hurts the owner.
- Added "Follow" and "Stay" for companion hands, toggled by the owner with Sneak + Right-Click.
- Added swimming to the "Rotten Hand", companions follow their owner through water.
- Added advancements for picking up a hand, starting the ritual and waking a companion.
0.1.0 (alpha)
- Added Easy NPC and Easy Model Entities as required dependencies.
- Added the "Rotten Hand", a rare mob that wanders the Overworld at night.
- Added the "Lifeless Rotten Hand" item, dropped by every "Rotten Hand" and rarely by zombies.
- Added attacks to the "Rotten Hand", it goes after players and animals for light damage.
- Added alternating idle and attack animations to the "Rotten Hand".
- Added a hint about reviving the "Lifeless Rotten Hand" when the item is used.
- Added a "Rotten Hand Spawn Egg", also listed in the vanilla "Spawn Eggs" tab.
- Added the "Wicked Hands" creative tab with all items of the mod.
This mod has no additional files

