About
Small mod which adds a portable teleportation device.
- 5 Tiers (Basic, Hardened, Reinforced, Signalum, Resonant, Creative)
- 2 Modes
- Blink: Short range teleport which can pass through walls
- Teleport: Long range teleportation to set coordinates.
- Consumes RF + Liquid Ender.
Screenshots
Dependencies
Credit
- Team CoFH - Code portions / Structure / GUI Elements
can u please update this mod to 1.16? ill kiss you :C
Hello good sir, I'm not sure if you still respond here, but I have a question: I'm not able to test this mod out right now, but do these teleporters allow you to teleport to entirely new locations, or are they like most teleportation mods which require you to first reach any location one would want to teleport to.
(Lol, I hope that sounds formal or something 😂)
I sincerely hope its the former and not the latter, as in my eyes you'd be the first to make a mod that finally fits my needs!
Just found this mod and it is brilliant - any news of a 1.16 update as i am upgrading my game and server from the lagfest 1.12 has become for me
Hello mod dev, could you port this mod to FABRIC?
In reply to Papa3Boyz:
Hello Papa3Boyz, Thermal Foundation has not been ported to Fabric and the developer has no plans to. With this mod having a dependency on Thermal Foundation, that might make it a bit hard to port it to Fabric.
Could there be a general Fluid Cost for the teleporters? At the moment, it seems it only drains the Fluid if it blinks through blocks specifically, not blinking forward through the air, and if it teleports between dimensions, not within the same dimension. I think the mod is great in concept, but only charging RF for most teleports don't balance it well around some other teleports. Ideally, it would also be nice to set the Base Fluid Capacity and/or add a cost reduction for both Energy and Fluids for higher tier devices (e.g. T1 uses 250 Fluid per Teleport while T4 may only use 50). But a base X Fluid per teleport would suffice for what I am looking for.
Having an issue where the transporter stops working after changing dimensions
Is it possible to 'blacklist' dimensions?
Is it possible to get this mod to work with the FTB Infinity Evolved modpack? The modpack runs on minecraft version 1.7.10 and I tried loading it in but I think I either did it incorrectly or i'm not able to use it with the older version of minecraft :(
I used the universal version and I want to try to get it to work on a server I host as opposed to just a singleplayer client.
I have used this mod in FTB Revelations and loved it but missed some of the mods I had in Infinity Evolved so I decided to go with that modpack for my server.
In reply to nathrelor:
In reply to epicsquid319:
Hopefully, you can update this to use the latest CoFHCore.
Whoosh doesn't work with the new CoFH Core version (4.5.0)
This is a fantastic little mod! In case you didn't know, it looks like the Thermal Series got an update recently, which causes a crash upon attempting to load Whoosh: https://pastebin.com/7bknZej9
A part of me wants to hear "MUSCULAR BEAVER WHOOSH!" from Angry Beavers whenever I blink teleport. Just something funny that came to my mind when I saw the name of this mod.
Cool mod but how does one actually refill the teleporters? I'm not familiar with thermal foundations, expansion, and Dynamics....so far I've been able to work out that the fluid transposer can fill the teleporters with liquid ender if it has liquid ender in it, (as well as power) but I don't know how to get liquid ender without getting buckets of it from creative mode. And I also can't figure out how to charge the teleporters with RF.....I guess for now I'll use the creative teleporter and hope someone tells me how it all works
In reply to ExtremeM0dder:
Thanks for the cool mod. Everything is easy and simple. ru_RU.lang (Whoosh 0.1.7(MC1.12.2)) - pastebin.com/8HqcDene
Is there a basic tutorial on this mod? I can't get the teleporters to work. I'm pretty lost on how to work everything.
If someone could explain, that'd be great