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When Dungeons Arise - Forge!

Adds various elegant -and likely hostile- roguelike dungeons and structures that generate on your worlds!

File Details

DungeonsArise-1.16.5-2.1.43-alpha.jar

  • A
  • Jul 6, 2021
  • 4.16 MB
  • 2.6K
  • 1.16.5

File Name

DungeonsArise-1.16.5-2.1.43-alpha.jar

Supported Versions

  • 1.16.5

Changelog -

 

+ Added a new dungeon: the Bandit Towers.

+ Added basic advancements for each dungeon.

+ Added proper loot tables for some new dungeons.

+ Fixed several structure errors.

+ Added maps to some structures' loot tables.

# Adjusted several default spawnrates for newly generated config files.

# Disabled Illager Halls and Illager Castles, which are unfinished for now.

 

Full changelog including the previous update (Alpha 2.1.42) - (TLDR: Huge performance boosts, lots of structure changes, /locate, cartographer maps, etc)

This is the first alpha of a bigger update we have been planning for some time now. Due to the limitations of the previous generation system we used, WDA suffered performance issues and certain annoying crashes. We will switch to a Jigsaw-based generation system, which allows for many new features and customization possibilities.

 

First of all thanks to MercyWhistles for building the Small Prairie Houses, and to Wyll, who made the Scorched Mines. Apart from that, I've been learning a lot about worldgen and - even if I haven't personally talked with many devs - I found the worldgen and modding discord servers great when trying to discover the finicky rules and limitations that exist around jigsaw blocks and their use... I promise I will register my configured structures this time...

 

This update is just an alpha and it isn't perfect. Check out the Known Issues below.

 

Changelog

# Adopted a Jigsaw-based spawning system.

# Improved performance by a great amount. Structures won't cause huge lagspikes anymore when attempting to generate.

# All structures are now properly registered.

# Added support for vanilla /locate.

# Added support for cartographer maps. All cartographer villagers should be able to trade our structure maps. A new config option has been made, which will allow you to prevent certain dungeon maps from being added to villager trades. In the future, some maps will be specifically found on certain dungeons or wandering traders.

# Added support for advancements. We will create custom advancements on the near future, but for now this means modpack developers will be able to create custom quests involving our strucure's boundaries.

# Added a wider support for datapacks. This allows players to add, change and remove dungeon rooms or parts to suit their needs. You are also able to change most (if not all) spawners, mobs, chests and barrels.

# Added new dungeons: The Foundry; Scorched Mines; Shiraz Palace; Plague Asylum; Typhons, etc.

# Reworked lots of dungeons (Names may be different too).

Here's a full list of all dungeons and structures available on this alpha:

Abandoned Temples, Bandit Villages, Ceryneian Hinds, Coliseums, Fishing Huts, Foundries, Giant Mushrooms, Heavenly Riders, Heavenly Challengers, Heavenly Conquerors, Illager Campsites, Illager Forts, Illager Galleys, Illager Corsairs, Illager Castles (WIP), Illager Halls (WIP), Infested Temples, Lighthouses, Merchant Campsites, Mining Systems, Monasteries, Mushroom Houses, Mushroom Mines, Mushroom Villages, Plague Asylums, Scorched Mines, Shiraz Palaces, Small Blimps, Small Prairie Houses, Typhons, Undead Pirate Ships and Wishing Wells. (32)

# Config files no longer include a spawnrate value - this has been replaced by separation and spacing configuration options. Added comments and sections to the config file.

# Spawners no longer use fireworks to spawn certain mobs. This solves certain crashes in relation to Skeleton Horse Spawning mod. Additionally, spawner-tweaking mods such as Harder Spawners are now compatible with WDA's spawners.

# WDA is now fully server-side. This means you can install the mod on your servers without having to install it on client-side too.

# Made internal data and resources much easier to handle for those willing to create datapacks. Structures are now divided in sections and properly organized (most of the time). Even then, we'll probably create an example datapack soon.

 

Known Issues

# Some structures are still unfinished. This is an alpha update and won't be complete until we deal some extra changes to our structures and include old dungeons such as the Pillager Palace or the Desert City Tower. I can tell you, however, that old dungeons will be heavily reworked to match a certain aesthetic standard.

# Structure generation isn't perfect. Some dungeons may generate in unnatural ways or collide with nearby structures. We will attempt to improve this on the next updates.

# The Foundry and Shiraz Palace lack mobs or loot. This will change soon.

# Some Loot tables are still placeholders - these may (will) be unbalanced and will be changed on further updates.
# Some Heavenly Challenger mobs incorrectly use stone swords instead of bows.
# Roads on some campsites may "invade" water bodies if they spawn next to an ocean.

# Foundation Blocks have been removed in favor of server-side compatibility and better performance.